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Hamlet on the Holodeck: The Future of Narrative in Cyberspace

I want to say to all the hacker-bards from every field — gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems…please know that I wrote this book for you.” — Hamlet on the Holodeck, from the author’s introduction to the updated edition Janet Murray’s Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray’s predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck’s publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.

About the Author

Janet H. Murray is Ivan Allen College Dean’s Professor in the School of Literature, Communication, and Culture at Georgia Institute of Technology. She is the author of Inventing the Medium: Principles of Interaction Design as a Cultural Practice (MIT Press).

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Photoshop Tips, Tricks & Shortcuts in easy steps: Covers all versions of Photoshop CC

If you’ve been using Photoshop for a while, but you’ve only been using a few basic features to get by and want to know all those clever tricks of the trade, then Photoshop Tips, Tricks & Shortcuts in easy steps is for you! Learn about all the exciting features to achieve expertly produced images, and shortcuts to save time. Photoshop Tips, Tricks & Shortcuts in easy steps will enable anyone to create, edit and produce professional looking images all in easy steps with little time and effort required for learning. Covers all versions of Adobe’s Photoshop CC”

About the Author

Robert Shufflebotham is a software training consultant with over 21 years’ experience of delivering software training. He trains on a regular basis for some of the largest and most prestigious magazine, book and newspaper publishers in the world. He also has a MA in Electronic Media.

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Learn Adobe Photoshop CC for Visual Communication: Adobe Certified Associate Exam Preparation

As the most popular image-editing application on the market today, Adobe Photoshop is an indispensable part of any creative designer’s toolkit. Mastering Photoshop for photo retouching or general design work should be the first step on your path to a career in the visual design field. Learn Adobe Photoshop CC by building cool creative projects that teach you how to: * Fix common problems with photographs* Colorize black and white photos* Design eye-catching invitations and fliers* Create fantastic composite images by combining elements from different photos* Design your own wallpaper for your computer or phone This study guide uses 8 hours of video integrated with text to help you gain realworld skills that will get you started in your career in visual design using Adobe Photoshop CC. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market. Purchasing this book gives you access to valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: * The Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updates* Downloadable lesson files you need to work through the projects.

About the Author

Rob Schwartz is an award winning teacher with over 15 years experience in Technical Education. Rob opened the first Technical High School in the county, McFatter Technical High School, and his teaching is very influenced by that experience. He is a popular speaker at state, local, and national conferences, and often presents for Adobe on Photoshop, Illustrator, and teaching strategies. His focus on Industry Certifications and Problem-Based Learning strategies are the secrets to his success. Rob is also an Adobe Certified Instructor, Adobe Education Leader, and won the prestigious Impact Award from Adobe as well as the #1 Educator World Wide award from Certiport. Find out more about Rob by taking a peek into his online curriculum website at brainbuffet.com. Rob lives and works in South Florida.

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Learn Adobe Animate CC for Interactive Media: Adobe Certified Associate Exam Preparation

Knowing the industry-standard animation and interactivity tool Adobe Animate CC (previously known as “Flash Professional”) can help you get a foothold in the exciting web design and mobile app-development world. Learn Animate CC by building cool creative projects that will teach you how to: * Design and animate vector artwork * Compose an animated greeting card using HTML5 * Build a promotional video with text and images animated in 3D * Construct a working digital clock using ActionScript * Design and code an interactive quiz for mobile devices This study guide uses more than 6 hours of video integrated with text to help you gain real-world skills that will get you started in your career designing and building interactive media using Adobe Animate CC. It lays the foundation for taking the Adobe Certified Associate (ACA) exam in Interactive Media Using Adobe Flash Professional CC (name correct at press time) and helps prepare you for an entry-level position in a competitive job market. Purchasing this book gives you access to valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: * The Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updates * Downloadable lesson file you need to work through the projects When creating the Adobe Certified Associate examination, Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for each topic. The ACA exams have proved to be highly successful around the world. To create this new product, Peachpit and Adobe Press have joined forces with team of outstanding instructors who have a great track record getting students certified: Rob Schwartz and his colleagues at BrainBuffet.com Joseph Labrecque is a senior interactive software engineer at the University of Denver where he also teaches classes on Adobe Animate CC (formerly Flash Professional), web animation, graphics production, and mobile application design. Joseph is an Adobe Education Leader (AEL) and an Adobe Community Professional. He received the Adobe Education Impact Award in 2010 and currently serves on the AEL Advisory Board. Joseph produces written and video content for Adobe Press, Peachpit, O’Reilly, Lynda.com, and BrainBuffet.com. What you need to use this book: Adobe Animate CC (2015 release) software, for either Windows or Mac OS. (Software not included.)

About the Author

Joseph Labrecque is senior interactive software engineer for the University of Denver specializing in the creation of expressive desktop, web, and mobile solutions. His work incorporates a strong focus on the Adobe Flash Platform alongside more general web standards initiatives involving the use of HTML5, CSS, JavaScript, and related technologies. Alongside this principal role, he often serves as adjunct faculty communicating upon a variety of web design and development subjects. He is also the proprietor of Fractured Vision Media, LLC; a digital media production company, technical consultancy, and distribution vehicle for a variety of creative works. He is founder and sole abiding member of the dark ambient recording project An Early Morning Letter, Displaced, whose releases have received international award nominations and underground acclaim. Joseph is author of a number of written and recorded publications for organizations which include Lynda.com, Peachpit, Adobe Press, Packt, O’Reilly Media, Adobe Systems, and video2brain. He speaks regularly at conferences such as Adobe MAX, 360|Conferences, and for a variety of other conferences and community user groups. In 2010, he received an Adobe Impact Award in recognition of his outstanding contribution to the education community. He currently serves as an Adobe Education Leader and Adobe Community Professional. Rob Schwartz is an award winning teacher with more than fifteen years of experience in Technical Education. Rob opened the first Technical High School in the county, McFatter Technical High School, and his teaching is very influenced by that experience. He is a popular speaker at state, local, and national conferences, and often presents for Adobe on Photoshop, Illustrator, and teaching strategies. His focus on Industry Certifications and Problem-Based Learning strategies are the secrets to his success. Rob is also an Adobe Certified Instructor, Adobe Education Leader, and won the prestigious Impact Award from Adobe as well as the #1 Educator World Wide award from Certiport. Find out more about Rob by taking a peek into his online curriculum website at brainbuffet.com. Rob lives and works in South Florida.

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My Internet for Seniors

The perfect book to help anyone 50 get the most out of the Internet–safely and securely! My Internet for Seniors helps you quickly and easily get online and start using everything the Internet has to offer. With step-by-step tasks, large text, close-up screen shots, and a custom full-color interior designed for comfortable reading, you’ll quickly be getting the most out of your online experience. Top-selling author Michael Miller wrote this book from his 50 perspective, and it covers everything you need to connect your computer, tablet, or smartphone to the Internet and start accessing websites, email, social networks, and more. * Choose the right type of Internet service for your home* Connect to the Internet–at home or away* Choose and use the right web browser for your needs* Browse and search the Web* Shop safely online* Use Facebook and other social media* Find old friends and make new ones online* Find news, sports, and weather online* Enjoy TV shows, movies, and music online* Get productive with online office apps* Share your photos online* Research your family tree online* Manage your finances and track your health* Play online games* Email friends and family* Video chat in real time* Explore the mobile Internet with your tablet or smartphone* Stay safe and secure while online.

About the Author

Michael Miller is a prolific and popular writer of more than 150 nonfiction books, known for his ability to explain complex topics to everyday readers. He writes about a variety of topics, including technology, business, and music. His best-selling books for Que include My Social Media for Seniors, My Facebook for Seniors, My Windows 10 Computer for Seniors, My Samsung Galaxy S6 for Seniors, My Google Chromebook, Easy Computer Basics, and Computer Basics: Absolute Beginner’s Guide. Worldwide, his books have sold more than 1 million copies. Find out more at the author’s website: www.millerwriter.com Follow the author on Twitter: @molehillgroup

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My Digital Entertainment for Seniors

Learn On-Demand TV, DVRs, Music, Games, Books, and More! With My Digital Entertainment for Seniors, you’ll discover easy ways to access and experience entertainment using today’s technology, without getting confused or bogged down with techno-babble-and without spending a fortune. This easy-to-follow guide covers all aspects of entertainment-movies, TV shows, radio, music, newspapers and magazines, books, and more-whether you’re using a computer, mobile device, or other technology. Specifically, you’ll: * Get acquainted with all forms of digital entertainment that are available in everyday life, including on-demand TV shows, movies, music and radio programming, podcasts, eBooks and audiobooks, digital editions of newspapers and magazines, YouTube videos, and interactive games.Discover the difference between streaming and downloading content from the Internet to your computer or mobile device.* Learn what equipment you’ll need and how to use this equipment, no matter how tech-savvy you are-or aren’t.* Find out how to watch, listen to, and read what you want, when you want it, on your TV, desktop computer, notebook computer, smartphone, tablet, eBook reader, or gaming console.* Learn what types of entertainment are available to use on eBook readers, digital video recorders, digital music players, high-definition television sets, cable/satellite TV service providers, what types of entertainment are readily available via the Internet, and how to use your computer, smartphone or tablet as an entertainment device.* Find ways to stay safe and protect yourself from identity theft or online crime when surfing the Internet, shopping online, playing games, doing online banking, and handling other Internet-related tasks.

About the Author

Jason R. Rich (www.jasonrich.com) is an accomplished author, journalist, andphotographer. Some of his recently published books include iPad and iPhoneTips and Tricks, Fifth Edition (Que), My Digital Photography for Seniors (Que), Apple Watch and iPhone Fitness Tips and Tricks (Que), and My GoPro Hero Camera (Que). As a photographer, Jason’s work continues to appear in conjunction with his articles published in major daily newspapers, national magazines, and online, as well as in his various books. He also works with professional actors, models, and recording artists to develop their portfolios and take their headshots, and continues to pursue travel and animal photography. Through his work as an enrichment lecturer, he often offers digital photography workshops and technology-related classes aboard cruise ships operated by Royal Caribbean, Princess Cruises Lines, Carnival Cruise Lines, and Celebrity Cruise Lines, as well as through adult education programs in the New England area. Please follow Jason R. Rich on Twitter (@JasonRich7) and Instagram (@JasonRich7).

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The Truthful Art: Data, Charts, and Maps for Communication

No matter what your actual job title, you are-or soon will be-a data worker. Every day, at work, home, and school, we are bombarded with vast amounts of free data collected and shared by everyone and everything from our co-workers to our calorie counters. In this highly anticipated follow-up to The Functional Art-Alberto Cairo’s foundational guide to understanding information graphics and visualization-the respected data visualization professor explains in clear terms how to work with data, discover the stories hidden within, and share those stories with the world in the form of charts, maps, and infographics. In The Truthful Art, Cairo transforms elementary principles of data and scientific reasoning into tools that you can use in daily life to interpret data sets and extract stories from them. The Truthful Art explains: * The role infographics and data visualization play in our world * Basic principles of data and scientific reasoning that anyone can master * How to become a better critical thinker * Step-by-step processes that will help you evaluate any data visualization (including your own) * How to create and use effective charts, graphs, and data maps to explain data to any audience The Truthful Art is also packed with inspirational and educational real-world examples of data visualizations from such leading publications as The New York Times, The Wall Street Journal, Estado de S(c)o Paulo (Brazil), Berliner Morgenpost (Germany), and many more.

About the Author

Alberto Cairo is the Knight Chair in Visual Journalism at the School of Communication of the University of Miami (UM), where he heads specializations in infographics and data visualization. He’s also director of the visualization program of UM’s Center for Computational Science, and Visualization Innovator-in-Residence at Univision. Cairo is the author of the books Infografia 2.0: Visualizacion interactiva de informacion en prensa, published exclusively in Spain in 2008, and The Functional Art: An Introduction to Information Graphics and Visualization (New Riders, 2012.) Over the past two decades, Cairo has been director of infographics and visualization at news organizations in Spain and Brazil, in addition to consulting with companies and educational institutions in more than 20 countries. You can find Cairo at www.thefunctionalart.com or on Twitter, where he is @albertocairo.

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Learn Adobe InDesign CC for Print and Digital Media Publication: Adobe Certified Associate Exam Preparation

Used by graphic designers worldwide, Adobe InDesign CC is a layout powerhouse. But that power is easy to harness, as you’ll soon learn. These real-world projects teach you to think like a designer and master the details that set your work apart. Hone your InDesign skills as you: * Produce an advertising poster* Design a magazine for print and tablet delivery* Build interactive forms* Create a comic book page* Add controls for video, animations, and more to a digital media publication This study guide uses more than 11 hours of video integrated with text to help you gain real-world skills that will get you started in your career designing publications for print and screen using InDesign CC. It lays the foundation for taking the Adobe Certified Associate (ACA) certification exam and helps prepare you for an entry-level position in a competitive job market. Purchasing this book gives you access to valuable online extras. Follow the instructions in the book’s “Getting Started” section to unlock access to: * The Web Edition containing instructional video embedded in the complete text of the book with interactive review questions along with product updates* Downloadable lesson files you need to work through the projects.

About the Author

Jonathan Gordon is a prominent InDesign instructor…(TK) Rob Schwartz is an award winning teacher with over 15 years experience in Technical Education. Rob opened the first Technical High School in the county, McFatter Technical High School, and his teaching is very influenced by that experience. He is a popular speaker at state, local, and national conferences, and often presents for Adobe on Photoshop, Illustrator, and teaching strategies. His focus on Industry Certifications and Problem-Based Learning strategies are the secrets to his success. Rob is also an Adobe Certified Instructor, Adobe Education Leader, and won the prestigious Impact Award from Adobe as well as the #1 Educator World Wide award from Certiport. Find out more about Rob by taking a peek into his online curriculum website at brainbuffet.com. Rob lives and works in South Florida.

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Learn Adobe Illustrator CC for Graphic Design and Illustration: Adobe Certified Associate Exam Preparation

This study guide uses text integrated with video to help you gain real-world skills that will get you started in your career in graphics, design, or illustration, and lays the foundation for taking the Illustrator ACA exam. A mix of project-based lessons, practical videos, and regular assessments throughout prepares you for an entry-level position in a competitive job market. Adobe conducted research to identify the foundational skills students need to effectively communicate using digital media tools. Based on feedback from educators, design professionals, businesses, and educational institutions around the world, the objectives cover entry-level skill expectations for each topic. The ACA exams have proved to be highly successful; Adobe reports that the total number of exams taken worldwide has reached one million since 2008. To create this new product, Peachpit and Adobe Press have joined forces with team of outstanding instructors who have a great track record getting students certified: Rob Schwartz and his colleagues at BrainBuffet.com.

About the Author

Dena Wilson teaches Graphic Design & Illustration at the LaGrone Advanced Technology Complex in the Denton (TX) Independent School District. She holds ACA certifications in Photoshop and Illustrator and a T&I Teacher Certification from the University of North Texas. She is also an Adjunct Professor at North Central Texas College and is an alumna of the Adobe Education Leader program. Rob Schwartz is an award winning teacher with over 15 years experience in Technical Education. Rob opened the first Technical High School in the county, McFatter Technical High School, and his teaching is very influenced by that experience. He is a popular speaker at state, local, and national conferences, and often presents for Adobe on Photoshop, Illustrator, and teaching strategies. His focus on Industry Certifications and Problem-Based Learning strategies are the secrets to his success. Rob is also an Adobe Certified Instructor, Adobe Education Leader, and won the prestigious Impact Award from Adobe as well as the #1 Educator World Wide award from Certiport. Find out more about Rob by taking a peek into his online curriculum website at brainbuffet.com. Rob lives and works in South Florida.

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Alternate Reality Games: Gamification for Performance

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.

About the Author

Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA.

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Games User Research: A Case Study Approach

“Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field.” -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.

About the Author

Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human-computer interaction.

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Playing War: Military Video Games After 9/11

No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.

About the Author

Matthew Payne is Assistant Professor in the Telecommunication and Film Department at the University of Alabama.

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