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Things are what you make of them Every day is a chance to create something new for yourself. Put down your phone and pick up a pencil. Give yourself some space. The Internet will still be there. Start with one page at a time, and you’ll be surprised at just how much you can create. Each of the 365 prompts in 1 Page at a Time will encourage you to draw, write, list, reflect, and share. This book is your new best friend. Let’s get started!
About the Author
Jenny Doh is the former Editor-in-Chief of Somerset Studio magazine and the President and Founder of crescendoh.com. Jenny was recognised by Folio magazine as one of the top 40 leaders within the publishing industry. Jenny is the author of several books, including Hand in Hand (9781454702405) and We Make Dolls! (9781454702498).
Indulge your love for LEGO by making the challenging, quirky, and occasionally practical designs in Geeky LEGO Crafts. Follow the step-by-step instructions to build handy bookends, geeky coasters, a stylish wine rack, adorable pencil holders, and much more.
About the Author
David Scarfe is a Sunday Times bestselling author as well as co-creator and designer of Channel 4’s critically acclaimed cartoon Full English. He is a graduate of the Royal Academy School of Arts.
About the Author
Sachiko Umoto, born in 1970, graduated with a degree in oil painting from Tama Art University (Tokyo). In addition to her work as an illustrator, she also produces animation works for Usagi-Ou Inc. She is the author of An Introduction to Making Illustrations with One Pencil Workbook and An Introduction to Sketching with One Pencil Workbook (both published by MDN Corporation). She dearly loves dogs and Hawaii. Visit her online at http: //umotosachiko.com.
The story of Liberty’s is the story of design. The brand has been an international byword for style and innovation since May 1875, when Arthur Lasenby Liberty opened the doors of his Regent Steet shop. The son of a draper, Arthur Liberty (1843-1917) was inspired by the conviction that if he could only raise the capital to open his own shop, he could change the whole look of fashion in dress and interior decoration. He did exactly that. With an impressive ability to spot talent and to promote good, innovative and interesting design, Liberty’s shop quickly became the epicentre of London’s Aesthetic movement, the place where Oscar Wilde bought Japanese silk. Succesive movements found a home at Liberty’s: Arts and Crafts; Art Nouveau; Art Deco; and the Georgian revival. The work of almost all the great designers of the past century in the fields of glass, metalwork, furniture, ceramics, fashion and, above all, textiles has appeared under the Liberty label. In this book Martin Wood tells the story of Liberty’s, its design and its designers: from the pewter and silverware of Archibald Knox and the Silver Studio and William DeMorgan’s tiles to the fabrics of Lucienne Day, Sonia Delaunay and Bernard Nevill and the furniture of Piero Fornasetti, Vico Magistretti and even Ringo Starr.
About the Author
MARTIN WOOD is an established textile and interior designer. His books on influential figures in the history of design include Nancy Lancaster, John Fowler, Laura Ashley and Sister Parish, all published by Frances Lincoln. Martin lives in Bingley, West Yorkshire.
Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids’ activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!
About the Author
Ji Sun Lee is a professor in the department of Visual Media Design at Sookmyung Women’s University in Korea. She has presented her works at Bay Area Maker Faire 2015 in California and staged a solo show at MediaNoche gallery in New York. This book grew out of her desire to share her love of technology with her young daughter. Jaymes Dec is a middle school technology teacher at The Marymount School of New York, an all-girls independent school. He was also the Program Manager of a National Science Foundation program for students and was named a “Teacher of the Future” by the National Association of Independent Schools. He co-founded The NYC Makery, a public makerspace for children and communities.
The horse racing industry has been a pioneer in interactive media, information networks, and their deployment. The race track and the off-track betting parlor offer interactive media environments that reconfigure the relationships among private and public space and presence and copresence. In this book, Holly Kruse explores how horse racing has used media over the last several decades, arguing that examining the history and context of horse racing and gambling gives us a clearer understanding of the development of data networks, media complexes, public entertainment, and media publics. Kruse describes an enormous industry that depends on global information and communication flows made possible by a network linking racetracks, homes, off-track betting, farms, and auction sites. Racetrack architecture now allows for the presence of screens, most showing races from other locations. Online betting sites enable bettors to wager from home. Off-track betting facilities collect wagers on races from all over the country. Odds are set interactively through the pari-mutuel market system. Kruse considers the uses of public space, and its redefinition by public screens; the effect of interactive media on the racing industry, including networked, in-home betting; the “technopanic” over online poker and the popularity of in-home pari-mutuel wagering; and the use of social media by racing fans to share information and creative work with no financial payoff.
About the Author
Holly Kruse is Associate Professor in the Department of Communications at Rogers State University in Oklahoma.
Thomas Pavitte’s incredible 1,000 Dot-to-Dot books brought a fresh spirit to a classic pastime, and have sold hundreds of thousands of copies worldwide. With Querkles: Masterpieces, Thomas has created an even more original and amazing concept that is sure to delight artistic minds of any ages.
complicated than the colour-by-numbers books that kids love. The results, however, are unexpected, graphic and sensational – and there’s the thrill of discovery every time!
20 iconic works of art, ranging from Da Vinci’s Mona Lisa to Duchamp’s Fountain, will come to life – and each can easily be removed from the oversized book, framed and displayed.
- Rediscovering the relaxing, absorbing pastime of colour-by-numbers
- Experimenting with colour and media to recreate classic artworks in an entirely original way
- Sharing the completed masterworks with their friends and family
Thomas Pavitte is a graphic designer from Auckland, New Zealand, now resident in Melbourne, Australia, whose four 1000 Dot-to-Dot books have gone on to sell hundreds of thousands of copies worldwide.
Rubber-band jewellery – the coolest thing around, and so simple to make! Everyone’s crazy for rubber-band jewellery! Discover how to make 35 fantastic designs for yourself and your friends. All you need to make basic bracelets are colourful rubber bands, a loom that you can make yourself, a hook and a clip – it’s that simple! The patterns in this book show you how to make a whole host of different items that you can customise by choosing your own colourways. Every one of these projects, from a pretty diamond bracelet to a chic pinstripe bracelet, and from a fabulous kaleidoscope bracelet to cute ladybird and bee bracelets, will inspire you to get crafting. Start out with Easy-Peasy Bracelets, and, as your skills improve, try some of the Craftier Bracelets. Then, why not make some Awesome Accessories? You’ll find a headband, earrings, keyring, charms and more. It’s so easy to create these beautiful, colourful and stylish bracelets and accessories. All the projects have clear step-by-step illustrated instructions, so you’ll be an expert in no time!
About the Author
As codirectors of the Tinkering Studio, Karen Wilkinson and Mike Petrich see their roles at the Exploratorium as advocates for making as a way of knowing. They believe deeply in studio pedagogy and the ability that we all have to think with our hands, and are curious about how people develop personal and unique understandings of the world for themselves. As undergraduates, both attended the Minneapolis College of Art and Design, where Mike studied fine arts, filmmaking, and photography and Karen focused on environmental design. Before coming to the Exploratorium, they pursued graduate studies in education and technology at Harvard and MIT. Today, after more than twenty years working as a team to integrate science, art, and technology into curriculum for both in-school and out-of-school learning environments, they foster and facilitate informal learning spaces for making and tinkering, offering people a chance to connect to their own learning in a deeply personal way. They’ve worked with audiences as diverse as museum visitors, primary school students, Tibetan monks, prison inmates, and graduate school researchers, and are both happy to call the Tinkering Studio home, where they are able to work with a delightfully quirky group of artists, educators, and innovators. The Exploratorium–San Francisco’s renowned museum of science, art, and human perception–is dedicated to changing the way the world learns. Within the Exploratorium, the Tinkering Studio is a workshop in which science and technology become powerful tools for personal expression, and where visitors gather to participate in hands-on, mind-expanding activities and demonstrations.
Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. ContributorsJeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong
About the Author
Pat Harrigan, a freelance writer and editor, is the coeditor (with Noah Wardrip-Fruin) of First Person: New Media as Story, Performance, and Game, Second Person: Role-Playing and Story in Games and Playable Media, and Third Person: Authoring and Exploring Vast Narratives, all published by the MIT Press. Matthew G. Kirschenbaum is Associate Professor in the Department of English at the University of Maryland and the author of the award-winning Mechanisms: New Media and the Forensic Imagination (MIT Press).