Alternate Reality Games: Gamification for Performance
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.
About the Author
Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA.
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UI Design with Adobe Illustrator: Discover the ease and power of using Illustrator to design Web sites and apps
Create high fidelity prototypes for complex websites and applications with the easy-to-learn and super-efficient vector capabilities of Illustrator and make the fear of client changes a thing of the past. Whether you’re a seasoned Photoshop veteran, a budding designer, or someone who simply has a good eye and artistic vision, this book will show you how to produce mockups and UI elements in a creative and productive way.
Strongly of the opinion that design should not happen solely in a browser, Rick Moore demonstrates how to design mockups and UI elements with Illustrator in a way you may not have realized was possible. Learn which tools are best suited to a UI design workflow and how to customize Illustrator in a way that fits your style and flow. Rick provides expert guidance throughout the process from the initial planning stages to finalizing and sharing your work with clients and others.
About the Author
Rick started his career as a graphic designer at the dawn of the Internet and quickly realized what the future of the web would bring. He has been an Illustrator user since 1997, designing everything from branding and illustrations to enterprise software user experiences. He currently works as an in-house User Experience Designer for a non-profit, where he has been since 2007. Rick lives in Farmington, Utah with his beautiful wife and two vivacious daughters.
The UX Careers Handbook offers an insider’s look at how to be a successful User Experience (UX) professional from comprehensive career pathways to learning, personal branding, networking skills, building of resumes and portfolios, and actually landing a UX job. This book goes in-depth to explain what it takes to get into and succeed in a UX career, be it as a designer, information architect, strategist, user researcher, or in a variety of other UX career specialities. It presents a wealth of resources designed to help readers develop and take control of their UX career success including perspectives and advice from experts in the field. * Features insights and personal stories from a range of industry-leading UX professionals to show readers how they broke into the industry, and evolved their own careers over time. * Accompanied by a companion website that provides readers with featured articles and updated resources covering new and changing information to help them stay on top of this fast-paced industry. * Provides worksheets and activities to help readers make decisions for their careers and build their own careers. Not only for job seekers! The UX Careers Handbook is also a must-have resource for: * Employers and recruiters who want to better understand how to hire and retain UX staff. * Undergraduate and graduate students who are thinking about their future careers * Those in other related (or even unrelated) professions who are thinking of starting to do UX work.
About the Author
Cory Lebson has been a UX consultant for over two decades. He is the Principal and Owner of a small UX consultancy, a builder of UX community, and a past president of the User Experience Professionals Association (UXPA). Not only a practitioner of UX, Cory teaches and mentors to help professionals grow their UX skills, and conducts regular talks and workshops on topics related to both UX skills and career development.
Presents methodologies for modeling, analysis and recognition of shapes of facial surfaces, from fundamental ideas in geometry and shape analysis, to cutting-edge applications This text presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. Covers a wide range of applications including biometrics, 3D animation, facial surgery, forensics, and video communications. Contains numerous exercises and algorithms. Covers the fundamentals and methodologies of 3D face analysis Includes a section specifically on applications, making the book of interest to both those in research and industry. Brings together information currently available in disparate sources in a much-needed comprehensive textbook. All methods are tested on FRGC or subsets of FRGC datasets, allowing a comparison on a single dataset A companion website hosts updates, information on relevant databases, and demonstrations.
About the Author
Mohamed Daoudi, TELECOM Lille 1, France Professor Daoudi is a member of the computer science department at TELECOM Lille 1, and a member of the IEEE. Prof. Daoudi is an editor of the Journal of Multimedia and has been a guest co-editor of the Annals of Telecommunications for a special issue on Technologies and Tools for 3D Imaging. He co-edited 3D Object Processing: Compression, Indexing and Watermarking published by Wiley in 2008. Anuj Srivastava, Florida State University, USA Professor Srivastava is a member of the department of statistics at Florida State University, and a member of the IEEE and ASA. He has been an associate editor of the Journal of Statistical Planning and Interference, IEEE Transactions on Signal Processing, and IEEE Transactions on Pattern Analysis and Machine Intelligence, which he also edited a special issue of on Shape Modeling. He has published over 30 journal papers and 7 book chapters in edited volumes. Remco Veltkamp, Universiteit Utrecht, The Netherlands Professor Veltkamp is a member of the department of Information and Computing Sciences at Utrecht University, focusing on multimedia applications. He is an editor of Pattern Recognition Journal and the International Journal on Shape Modeling. He has also guest edited several journals including a special issue on Multimedia Algorithmics in Multimedia Tools and Applications, and a special issue on Shape Reasoning and Understanding in Computers & Graphics. Prof. Veltkamp has published 30 journal papers, 13 book chapters in edited volumes, co-edited several conference proceedings and has co-edited State-of-the-art in Content-based Image and Video Retrieval published by Springer in 2001.
Make information memorable with creative visual design techniques Research shows that visual information is more quickly and easily understood, and much more likely to be remembered. This innovative book presents the design process and the best software tools for creating infographics that communicate. Including a special section on how to construct the increasingly popular infographic resume, the book offers graphic designers, marketers, and business professionals vital information on the most effective ways to present data. Explains why infographics and data visualizations work Shares the tools and techniques for creating great infographics Covers online infographics used for marketing, including social media and search engine optimization (SEO) Shows how to market your skills with a visual, infographic resume Explores the many internal business uses of infographics, including board meeting presentations, annual reports, consumer research statistics, marketing strategies, business plans, and visual explanations of products and services to your customers With Cool Infographics , you’ll learn to create infographics to successfully reach your target audience and tell clear stories with your data.
About the Author
Randy Krum is founder and president of InfoNewt, an infographic design and data visualization company, and the creator of Cool Infographics (coolinfographics.com). He designs infographics for both online publications and internal communications, and consults on building infographic landing pages, social sharing links, infographic SEO, reaching key influencers, and tracking results.