Language : English
Published : 2018-03-15
Pages : 218
Big Data Shocks: An Introduction to Big Data for Librarians and Information Professionals
“Big data,” as it has become known in business and information technology circles, has the potential to improve our knowledge about human behavior, and to help us gain insight into the ways in which we organize ourselves, our cultures, and our external and internal lives. Libraries stand at the center of the information world, both facilitating and contributing to this flood as well as helping to shape and channel it to specific purposes. But all technologies come with a price. Where the tool can serve a purpose, it can also change the user’s behavior to fit the purposes of the tool. Big Data Shocks: An Introduction to Big Data for Librarians and Information Professionals examines the roots of big data, the current climate and rising stars in this world. The book explores the issues raised by big data and discusses theoretical as well as practical approaches to managing information whose scope exists beyond the human scale. What’s at stake ultimately is the privacy of the people who support and use our libraries and the temptation for us to examine their behaviors. Such tension lies deep in the heart of our great library institutions. This book addresses these issues and many of the questions that arise from them, including: -What is our role as librarians within this new era of big data? -What are the impacts of new powerful technologies that track and analyze our behavior? -Do data aggregators know more about us and our patrons than we do? -How can librarians ethically balance the need to demonstrate learning and knowledge creation and privacy? -Do we become less private merely because we use a tool or is it because the tool has changed us? -What’s in store for us with the internet of things combining with data mining techniques? All of these questions and more are explored in this book
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This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a coloring book, and a card game. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they’ve developed along with the knowledge of making games for the iOS platform. It builds four game projects including a matching game, a puzzle game, a coloring book, and a card game that will give the reader exposure to making games on the iOS platform. It includes information on iOS 5, iOS 6, and iOS 7- the latest versions for the iPhone and iPad. It utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development. It includes a companion disc with source code, images, and project files.
Computers are ubiquitous throughout all life-cycle stages of engineering, from conceptual design to manufacturing maintenance, repair and replacement. It is essential for all engineers to be aware of the knowledge behind computer-based tools and techniques they are likely to encounter. The computational technology, which allows engineers to carry out design, modelling, visualisation, manufacturing, construction and management of products and infrastructure is known as Computer-Aided Engineering (CAE). Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides the foundation knowledge of computing that is essential for all engineers. This knowledge is independent of hardware and software characteristics and thus, it is expected to remain valid throughout an engineering career. This Second Edition is enhanced with treatment of new areas such as network science and the computational complexity of distributed systems. It provides extensive coverage of almost all aspects of Computer-Aided Engineering, outlining general concepts such as fundamental logic, definition of engineering tasks and computational complexity. Every chapter revised and expanded following more than ten years of experience teaching courses on the basis of the first edition. It covers numerous representation frameworks and reasoning strategies. It considers the benefits of increased computational power, parallel computing and cloud computing. It offers many practical engineering examples and exercises, with lecture notes available for many of the topics/chapters from the ASCE Technical Council on Computing and Information Technology, Global Centre of Excellence in Computing, providing a valuable resource for lecturers. It is accompanied by a website hosting updates and solutions. Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides essential knowledge on computing theory in engineering contexts for students, researchers and practising engineers.
About the Author
Benny Raphael, National University of Singapore, Singapore Benny Raphael is an Assistant Professor in the School of Design and Environment at the National University of Singapore. His main areas of research include Computer-aided engineering, Optimization and Machine learning. Ian Smith, EPFL, Lausanne, Switzerland Ian Smith is Professor and Head of the Applied Computing and Mechanics Laboratory within the Civil Engineering Institute in the School of Architecture, Civil and Environmental Engineering at EPFL. He has also been active in consulting related to monitoring structures, applications of information technology, structural design, evaluation and repair of existing structures and accident analysis in Europe, North America and Japan. He was elected to the Swiss Academy of Engineering Sciences in 2004 and received the Computing in Civil Engineering Award from the Amercian Society of Civil Engineers in 2005. HE is Editor of the”Journal of Advanced Engineering Informatics”, and Associate Editor of “Journal of Artificial Intelligence for Engineering Design Analysis and Manufacturing”.
A comprehensive, storytelling approach to Computing Concepts. The 11th edition has been revamped to include emphasis on mobile computing, cloud computing, privacy/surveillance, and big data.
In this book, procedures and processes are presented in a step-by-step manner using relevant screenshots. To encourage hands-on learning, the text is interspersed with Do-It-Yourself sections. Each chapter closes with additional practical exercises to enable students to familiarize themselves with various computer applications. This new edition includes new and updated topics, new useful appendices, an improved ordering of the topics as well as laboratory exercises provided on the Companion Website.
- Chapter 1. Computer Systems (Windows)
- Chapter 2. Word Processing (Word)
- Chapter 3. Spreadsheets ( Excel)
- Chapter 4. Project Planning (Microsoft Project)
- Chapter 5. Presentations (PowerPoint) and Basic of Multimedia
- Chapter 6. Internet