Language : English
Published : 2018-03-15
Pages : 218
Big Data Shocks: An Introduction to Big Data for Librarians and Information Professionals
“Big data,” as it has become known in business and information technology circles, has the potential to improve our knowledge about human behavior, and to help us gain insight into the ways in which we organize ourselves, our cultures, and our external and internal lives. Libraries stand at the center of the information world, both facilitating and contributing to this flood as well as helping to shape and channel it to specific purposes. But all technologies come with a price. Where the tool can serve a purpose, it can also change the user’s behavior to fit the purposes of the tool. Big Data Shocks: An Introduction to Big Data for Librarians and Information Professionals examines the roots of big data, the current climate and rising stars in this world. The book explores the issues raised by big data and discusses theoretical as well as practical approaches to managing information whose scope exists beyond the human scale. What’s at stake ultimately is the privacy of the people who support and use our libraries and the temptation for us to examine their behaviors. Such tension lies deep in the heart of our great library institutions. This book addresses these issues and many of the questions that arise from them, including: -What is our role as librarians within this new era of big data? -What are the impacts of new powerful technologies that track and analyze our behavior? -Do data aggregators know more about us and our patrons than we do? -How can librarians ethically balance the need to demonstrate learning and knowledge creation and privacy? -Do we become less private merely because we use a tool or is it because the tool has changed us? -What’s in store for us with the internet of things combining with data mining techniques? All of these questions and more are explored in this book
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A comprehensive, storytelling approach to Computing Concepts. The 11th edition has been revamped to include emphasis on mobile computing, cloud computing, privacy/surveillance, and big data.
Computers are ubiquitous throughout all life-cycle stages of engineering, from conceptual design to manufacturing maintenance, repair and replacement. It is essential for all engineers to be aware of the knowledge behind computer-based tools and techniques they are likely to encounter. The computational technology, which allows engineers to carry out design, modelling, visualisation, manufacturing, construction and management of products and infrastructure is known as Computer-Aided Engineering (CAE). Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides the foundation knowledge of computing that is essential for all engineers. This knowledge is independent of hardware and software characteristics and thus, it is expected to remain valid throughout an engineering career. This Second Edition is enhanced with treatment of new areas such as network science and the computational complexity of distributed systems. It provides extensive coverage of almost all aspects of Computer-Aided Engineering, outlining general concepts such as fundamental logic, definition of engineering tasks and computational complexity. Every chapter revised and expanded following more than ten years of experience teaching courses on the basis of the first edition. It covers numerous representation frameworks and reasoning strategies. It considers the benefits of increased computational power, parallel computing and cloud computing. It offers many practical engineering examples and exercises, with lecture notes available for many of the topics/chapters from the ASCE Technical Council on Computing and Information Technology, Global Centre of Excellence in Computing, providing a valuable resource for lecturers. It is accompanied by a website hosting updates and solutions. Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides essential knowledge on computing theory in engineering contexts for students, researchers and practising engineers.
About the Author
Benny Raphael, National University of Singapore, Singapore Benny Raphael is an Assistant Professor in the School of Design and Environment at the National University of Singapore. His main areas of research include Computer-aided engineering, Optimization and Machine learning. Ian Smith, EPFL, Lausanne, Switzerland Ian Smith is Professor and Head of the Applied Computing and Mechanics Laboratory within the Civil Engineering Institute in the School of Architecture, Civil and Environmental Engineering at EPFL. He has also been active in consulting related to monitoring structures, applications of information technology, structural design, evaluation and repair of existing structures and accident analysis in Europe, North America and Japan. He was elected to the Swiss Academy of Engineering Sciences in 2004 and received the Computing in Civil Engineering Award from the Amercian Society of Civil Engineers in 2005. HE is Editor of the”Journal of Advanced Engineering Informatics”, and Associate Editor of “Journal of Artificial Intelligence for Engineering Design Analysis and Manufacturing”.
Using HTML5 APIs and related standards-based technologies, developers can build best-selling games that run smoothly and fast on any modern PC, tablet, or smartphone browser. Core HTML5 Game Programming walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary (author of Core HTML5 Canvas and creator of the popular IBM DevWorks series HTML5 Game Programming) covers all the foundational HTML5 APIs you need to build pro-quality 2D games. Geary illuminates Canvas 2D API, timing controls for script-based animations, audio, CSS3 transitions, media queries, and more. You’ll learn how to: * Set up an efficient HTML5 game development environment * Create smooth, engaging animations * Scroll backgrounds and create parallax effects * Find and use freely available graphics, sound, and music * Implement collision detection, particle systems, and realistic physics * Create realistic jumping, falling, and explosions * Deploy your game to a server and transmit high scores and in-game statistics * Display information on a Heads-Up Display (HUD) * Make your games run on mobile devices * And much more Core HTML5 Game Programming dives more deeply into HTML5 game programming than any other book, filling huge gaps left by competing titles, and giving developers the deep mastery they need to create truly great games.
About the Author
David Geary, a prominent author, speaker, and consultant, is a leading expert on advanced web application development. He’s the author of eight Java books, including the industry’s best-selling guides to Swing and JavaServer Faces, and he co-founded the HTML5 Denver User’s Group. A three-time JavaOne Rock Star, he speaks frequently at conferences. Follow him on Twitter at @davidgeary.
NoSQL database usage is growing at a stunning 50% per year, as organizations discover NoSQL’s potential to address even the most challenging Big Data and real-time database problems. Every NoSQL database is different, but one is the most popular by far: MongoDB. Now, in just 24 lessons of one hour or less, you can learn how to leverage MongoDB’s immense power. Each short, easy lesson builds on all that’s come before, teaching NoSQL concepts and MongoDB techniques from the ground up. Sams Teach Yourself NoSQL with MongoDB in 24 Hours covers all this, and much more: * Learning how NoSQL is different, when to use it, and when to use traditional RDBMSes instead* Designing and implementing MongoDB databases of diverse types and sizes* Storing and interacting with data via Java, PHP, Python, and Node.js/Mongoose* Choosing the right NoSQL distribution model for your application* Installing and configuring MongoDB* Designing MongoDB data models, including collections, indexes, and GridFS* Balancing consistency, performance, and durability* Leveraging the immense power of Map-Reduce* Administering, monitoring, securing, backing up, and repairing MongoDB databases* Mastering advanced techniques such as sharding and replication* Optimizing performance
About the Author