C for Engineers and Scientists 4th International Edition
Introduce the power and practicality of C programming to entry-level engineers with Bronson’s C FOR ENGINEERS AND SCIENTISTS, 4E, International Edition. This proven, pragmatic text is designed specifically for today’s first- and second-year engineering and science students with a wealth of new applications and examples taken from real situations involving electrical and structural engineering, fluid mechanics, mathematics, power generation, and heat transfer challenges. The book starts with a solid foundation in procedural programming before moving into a reorganized, clear presentation of object-oriented concepts. Dynamic case studies, career spotlights and engineering-driven applications showcase the relevance of concepts students are learning to their careers. Helpful tips demonstrate how to avoid common C programming errors, while updates ensure that students are learning the most recent C code standards.
About the Author
Dr. Gary J. Bronson is a Professor of Information Systems at Fairleigh Dickinson University, where he has twice been voted Teacher of the Year. Dr. Bronson has worked as a senior project engineer at Lockheed Electronics, has been an invited instructor and consultant to Bell Laboratories, and has served as a software consultant to a number of Wall Street financial firms. He has also authored several successful programming textbooks on C, C , and Java(TM) as well as articles on teaching Excel(R) using incrementally reinforcing case studies.
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Problem Solving with C is intended for use in the C introductory programming course. Created for the beginner, it is also suitable for readers interested in learning the C programming language. ‘ Problem Solving with C continues to be the most widely used textbook by students and instructors in the introduction to programming and C language course. Through each edition, hundreds and thousands of students have valued Walt Savitch’s approach to programming, which emphasizes active reading through the use of well-placed examples and self-test examples. Created for the beginner, this book focuses on cultivating strong problem-solving and programming techniques while introducing students to the C programming language. ‘ MyProgrammingLab for Problem Solving with C is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. ‘ Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. *Personalized Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.*Keep Your Course Current: This edition features a new introduction to C 11 in the context of C 98.*Flexible Coverage that Fits your Course: Instructors can easily adapt the order in which chapters and sections are covered in their course without losing continuity. *Clear and Friendly Presentation: Savitch’s clear, concise style is a hallmark feature of the text, receiving praise from students and instructors alike. *Tried-and-true Pedagogy: A suite of pedagogical tools, enhanced by understandable language and code, has been used by hundreds of thousands of students and instructors. Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab’ search for ISBN-10: 0133862216/ISBN-13: 9780133862218. That package includes ISBN-10: 0133591743/ISBN-13: 9780133591743′ and ISBN-10: 0133834417 /ISBN-13: 9780133834413. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. ‘
About the Author
Walter Savitch is Professor Emeritus of Computer Science at the University of California-San Diego. He received his PhD in mathematics from the University of California-Berkeley in 1969. Since that time he has been on the faculty of the University of California-San Diego (UCSD). He served as director of the UCSD Interdisciplinary PhD program in cognitive science for over ten years. He has served as a visiting researcher at the computer science departments of the University of Washington in Seattle and at the University of Colorado in Boulder, and has been a visiting scholar at the Centrum voor Wiskunde en Informatica in Amsterdam.
In just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android 4.3. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 4.3 apps from the ground up as you master the skills you need to design, develop, test, and publish powerful solutions. Extensively updated for Android’s newest features and tools, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Highlights of this new Third Edition include:
Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more
Practical guidance on developing for multiple Android versions
How to use open source projects to simplify Android development
New topic-focused structure with at least one complete project in nearly every chapter
Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.
Learn how to…
Quickly set up your development environment and create Android projects
Use Android layouts and fragments to create apps that look great on phones, tablets, and even TVs
Develop intuitive user interfaces using Android controls
Access the cloud and retrieve data using the Flickr API
Create a full-blown app that parses JSON, stores metadata, and
displays Flickr images
Use a SQLite database and content providers to create responsive, data-driven apps
Write social apps using the Facebook Android SDK
Use contact and calendar data
Build location-based apps using LocationManager APIs or the new Google Play Location Services
Internationalize your apps
Work with media and cameras
Use open-source libraries to add “finishing touches”
Package and publish apps to Google Play and other app stores
About the Author
Carmen Delessio is an senior application developer who has worked as a developer, technical architect, and CTO in large and small organizations. Carmen began his online development career at Prodigy, where he worked on early Internet applications, shopping apps, and fantasy baseball. He has written for Mashable and AndroidGuys and is the author of Sams Teach Yourself Google TV App Development in 24 Hours.
Lauren Darcey is a multi-published Android author with several Pearson books to her credit, along with earlier editions of this book. Lauren is technical leader of Mamlambo, Inc., a firm specializing in mobile development and consulting with Android, iOS, Blackberry, and other mobile platforms. She has more than two decades of software development experience under her belt and is a recognized authority in enterprise architecture and commercial-grade mobile development.
Shane Conder is also a multi-published Android author with several Pearson books to his credit, along with earlier editions of this book. Shane has extensive development experience and has focused his attention on mobile and embedded development for the past two decades. He has designed and developed many commercial apps for Android, iOS, BREW, Blackberry, J2ME, Palm, and Windows Mobile, some of which have been installed on millions of phones worldwide.
Building Java Programs: A Back to Basics Approach, Third Edition, introduces novice programmers to basic constructs and common pitfalls by emphasizing the essentials of procedural programming, problem solving, and algorithmic reasoning. By using objects early to solve interesting problems and defining objects later in the course, Building Java Programs develops programming knowledge for a broad audience. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
Sams Teach Yourself Java in 24 Hours, Seventh Edition
Covers Java 8 and Android Development
In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming.
In this book’s straightforward, step-by-step approach, each lesson builds on everything that’s come before, helping readers learn Java’s core features and techniques from the ground up.
Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.
Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.
Learn how to…
- Set up your Java programming environment
- Write your first working program in just minutes
- Control program decisions and behavior
- Store and work with information
- Build straightforward user interfaces
- Create interactive web programs
- Use threading to build more responsive programs
- Read and write files and XML data
- Master best practices for object-oriented programming
- Create flexible, interoperable web services with JAX-WS
- Use Java to create an Android app
- Expand your skills with closures, the powerful new capability introduced in Java 8
Contents at a Glance
PART I: Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work
PART II: Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops
PART III: Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object Is Like
12 Making the Most of Existing Objects
PART IV: Programming a Graphical User Interface
13 Building a Simple User Interface
14 Laying Out a User Interface
15 Responding to User Input
16 Building a Complex User Interface
PART V: Moving into Advanced Topics
17 Storing Objects in Data Structures
18 Handling Errors in a Program
19 Creating a Threaded Program
20 Using Inner Classes and Closures
21 Reading and Writing Files
22 Creating Web Services with JAX-WS
23 Creating Java2D Graphics
24 Writing Android Apps
A Using the NetBeans Integrated Development Environment
B Where to Go from Here: Java Resources
C This Book’s Website
D Setting Up an Android Development Environment