Concepts of Programming Languages 11th Global Edition
For courses in computer programming. Evaluating the Fundamentals of Computer Programming Languages Concepts of Computer Programming Languages introduces students to the fundamental concepts of computer programming languages and provides them with the tools necessary to evaluate contemporary and future languages. An in-depth discussion of programming language structures, such as syntax and lexical and syntactic analysis, also prepares students to study compiler design. The Eleventh Edition maintains an up-to-date discussion on the topic with the removal of outdated languages such as Ada and Fortran. The addition of relevant new topics and examples such as reflection and exception handling in Python and Ruby add to the currency of the text. Through a critical analysis of design issues of various program languages, Concepts of Computer Programming Languages teaches students the essential differences between computing with specific languages.
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“MATLAB: An Introduction with Applications 5th Edition” walks readers through the ins and outs of this powerful software for technical computing. The text describes basic features of the program and shows how to use it in simple arithmetic operations with scalars. The topic of arrays (the basis of MATLAB) is examined, along with a wide range of other applications.” MATLAB: An Introduction with Applications 5th Edition” is presented gradually and in great detail, generously illustrated through computer screen shots and step-by-step tutorials, and applied in problems in mathematics, science, and engineering.
- Chapter 1. Is There a Security Problem in Computing?
- Chapter 2. Elementary Cryptography
- Chapter 4. Protection in General-Purpose Operating Systems
- Chapter 5. Designing Trusted Operating Systems
- Chapter 7. Security in Networks
The best business guide for design professionals just got even better! This revised and expanded third edition includes everything designers need–besides talent–to turn their artistic success into business success. You’ll find information on key issues facing designers from freelancing to managing established design firms. A strong visual focus and to-the-point text take the fear factor out of learning about thorny business realities like staffing, marketing, bookkeeping, intellectual property, and more. These smart business practices are essential to success in graphic, Web, and industrial design. Here are just a few of the things you’ll learn:
• How to get on the right career path
• The best way to determine pricing
• How to avoid common legal pitfalls
• How to manage large projects
• The secrets of efficient design teams
• How to forecast your workload and finances
• Dealing with international clients
• The merging models of ad agencies and design firms
Talent Is Not Enough provides a big-picture context for these and other challenges and shares practical, real-world advice. Since its first publication, the book has become an essential resource for both students and working professionals in these areas and more:
• Design planning and strategy
• Corporate identity development
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Evolutionary computation, the use of evolutionary systems as computational processes for solving complex problems, is a tool used by computer scientists and engineers who want to harness the power of evolution to build useful new artifacts, by biologists interested in developing and testing better models of natural evolutionary systems, and by artificial life scientists for designing and implementing new artificial evolutionary worlds. In this clear and comprehensive introduction to the field, Kenneth De Jong presents an integrated view of the state of the art in evolutionary computation. Although other books have described such particular areas of the field as genetic algorithms, genetic programming, evolution strategies, and evolutionary programming, Evolutionary Computation is noteworthy for considering these systems as specific instances of a more general class of evolutionary algorithms. This useful overview of a fragmented field is suitable for classroom use or as a reference for computer scientists and engineers.