Fundamentals of Python: Data Structures
Written for computer programming students, hobbyists, and professionals, FUNDAMENTALS OF PYTHON: DATA STRUCTURES is an introduction to object-oriented design and data structures using the popular Python programming language. The level of instruction assumes at least one semester of programming in an object-oriented language such as Java, C , or Python. Through the step-by-step instruction and exercises in this book, you’ll cover such topics as the design of collection classes with polymorphism and inheritance, multiple implementations of collection interfaces, and the analysis of the space/time tradeoffs of different collection implementations (specifically array-based implementations and link-based implementations). Collections covered include sets, lists, stacks, queues, trees, dictionaries, and graphs. Get ready to dig into Python data structures with FUNDAMENTALS OF PYTHON: DATA STRUCTURES.
About the Author
Kenneth A. Lambert is a Professor of Computer Science at Washington and Lee University. He has taught courses in almost every subject area of computer science and has published several textbooks in introductory programming and data structures in C , Java, and Python. He is the co-creator of the BreezySwing framework and is the creator of the breezypythongui framework.
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Introduction to C Programming is designed to serve as a textbook for students of engineering, computer applications, and computer science for a basic course on C programming. The aim of the book is to enable students to write effective C programs.
The book starts with an introduction to programming in general followed by a detailed introduction to C programming. It then delves into a complete analysis of various constructs of C such as decision control and looping statements, functions, arrays, strings, pointers, structure and union, file management, and preprocessor directives. It also provides a separate chapter on linked list detailing the various kinds of linked lists and how they are used to allocate memory dynamically.
A highly detailed pedagogical approach is followed throughout the book, which includes plenty of examples, figures, programming tips, keywords, and end-chapter exercises which make this book an ideal resource for students to master and fine-tune the art of writing C programs.
- variable handling given their loosely typed nature
- built-in reference types such as object and array
- object-oriented programing
- powerful aspects of function expressions
- Browser Object Model allowing interaction with the browser itself
- detecting the client and its capabilities
- Document Object Model (DOM) objects available in DOM Level 1
- how DOM Levels 2 and 3 augmented the DOM
- events, legacy support, and how the DOM redefined how events should work
- enhancing form interactions and working around browser limitations
- using the <canvas > tag to create on-the-fly graphics
- the JSON data format as an alternative to XML
- Ajax techniques including the use of XMLHttpRequest object and CORS
- complex patterns including function currying, partial function application, and dynamic functions
- offline detection and storing data on the client machine
Nicholas C. Zakas worked with the Web for over a decade. He has worked on corporate intranet applications used by some of the largest companies in the world and large-scale consumer websites such as MyYahoo! and the Yahoo! homepage. He regularly gives talks at companies and conferences regarding front-end best practices and new technology.
About the Author
This book is for anyone who wants to understand computer programming. You’ll learn to program in a language that’ s used in millions of smartphones, tablets, and PCs. You’ll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You’ll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we’ve updated almost all the material, incorporating the lessons we’ve learned over the past five years of teaching Python to people new to programming. You don’t need any programming experience to get started. First, you’ll get a detailed introduction to Python and to programming. You’ll find out exactly what happens when your programs are executed. Through real-world examples, you’ll learn how to work with numbers, text, big data sets, and files. Then you’ll see how to create and use your own data types. The incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by “How to Design Programs” (HtDP), you’ll learn a six-step recipe for designing functions, which helps you as you start to learn the concepts–and becomes an integral part of writing programs by the end. As you learn to use the fundamental programming tools in the first half of the book, you’ll see how to document and organize your code so that you and other programmers can more easily read and understand it. Beyond the basics, you’ll learn how to ensure that your programs are reliable, and how to work with databases, download data from the web automatically, and build user interfaces. Most importantly, you’ll learn how to think like a professional programmer. You’ll need to download Python 3, available from “python.org”:https://python.org. With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to install Python 3 and IDLE separately.)
About the Author
Paul Gries, is a senior lecturer in Computer Science at the University of Toronto. He has won numerous teaching awards and authored other introductory computer science texts. Jennifer Campbell is a senior lecturer in Computer Science at the University of Toronto who created the course this book is based on. Jason Montojo, is a former student of Jennifer Campbell and Paul Gries, who has since worked on the Eclipse programming platform at IBM; he is also a professional photographer and digital artist, and created all of the diagrams for this book.
This book covers jQuery including a developer-level introduction and an in-depth look into some of the more advanced features. The book focuses on features available as of jQuery 1.7.1. but also tries to incorporate feature support in older versions of the library wherever it is relevant.
- functions that make up the library and usages of the core jQuery functions
- in-depth to select and manipulate HTML elements with jQuery
- the cross-browser ability to bind and manage browser events
- shortcuts jQuery offers for animating components in your web applications including moving, fading, toggling, and resizing elements
- jQuery UI, which is an associated user interface library for jQuery and contains things such as widgets, effects, animations, and interactions
- additional jQuery UI features including moving, sorting, resizing, and selection elements with a mouse
- techniques, best practices, and patterns that you can apply to your code to make it more efficient, maintainable, and clear
- jQuery Template plugin
- authoring jQuery plugins.
- jQuery Deferred Object
- unit testing and detail of the specific unit testing framework created by and used by the jQuery project itself, QUnit.
About the Author