Hands-On Microsoft Windows Server 2008
Hands-On Microsoft Windows Server 2008 is the perfect resource for learning Windows Server 2008 from the ground-up! Designed to build a foundation in basic server administration, the book requires no previous server experience. It covers all of the critical Windows Server 2008 features, including the features unique to this new server operating system, from Windows Server 2008 features and versions to installing, configuring, and using Hyper-V virtual server capabilities. Like other books in the widely successful Hands-On series, a variety of hands-on projects are located throughout each chapter, which can be completed in server console, remote connection, Internet, and virtual server environments.
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Spreadsheets are used daily by millions of people for tasks that range from organizing a list of addresses to carrying out complex economic simulations. Spreadsheet programs are easy to learn and convenient to use because they have a clear visual model and a simple efficient underlying computational model. Yet although the basic spreadsheet model could be extended, improved, or otherwise experimented with in many ways, there is no coherently designed, reasonably efficient open source spreadsheet implementation that is a suitable platform for such experiments. This book fills the gap, teaching users how to experiment with and implement innovative spreadsheet functionality and introducing two software platforms for doing so. Along the way, it draws on and illustrates software technologies and computer science topics that range from object-oriented programming to compiler technology. Spreadsheet Implementation Technology surveys a wide range of information about spreadsheets drawn from user experience, the scientific literature, and patents. After summarizing the spreadsheet computation model and the most important challenges for efficient recalculation, the book describes Corecalc, a core implementation of essential spreadsheet functionality suitable for practical experiments, and Funcalc, an extension of Corecalc that allows users to define their own functions without extraneous programming languages or loss of efficiency. It also shows the advantages of automatic function specialization and offers a user’s manual for Funcalc. The Corecalc and Funcalc software is downloadable free of charge.
About the Author
Peter Sestoft is a Professor at the IT University of Copenhagen, Denmark. He is the author or coauthor of several books, including Java Precisely and C# Precisely, both published by the MIT Press.
Simple Program Design with Student Resource Access for 6 Months: A Step-by-Step-Approach 5th Edition
This best-selling publication is designed for readers who want to solve common business challenges through programming techniques. Readers are guided to properly define the problem, divide it into modules, design a solution algorithm, and prove the algorithms correctness, before commencing any program code. By using pseudocode and modern programming techniques, the programmer can concentrate on developing a well-designed and correct solution, and thus eliminate many frustrating hours at the testing phase. This comprehensive and practical text provides thorough coverage and practical examples relating to business applications, and features a consistently structured approach when representing algorithms in hierarchy charts. The text is divided into two sections, the first covering algorithm design in the context of traditional programming and languages, and the second addressing algorithm design in the context of object-oriented programming. Coverage of these two key contexts equips students with the knowledge to solve day-to-day common business programming errors.
NoSQL database usage is growing at a stunning 50% per year, as organizations discover NoSQL’s potential to address even the most challenging Big Data and real-time database problems. Every NoSQL database is different, but one is the most popular by far: MongoDB. Now, in just 24 lessons of one hour or less, you can learn how to leverage MongoDB’s immense power. Each short, easy lesson builds on all that’s come before, teaching NoSQL concepts and MongoDB techniques from the ground up. Sams Teach Yourself NoSQL with MongoDB in 24 Hours covers all this, and much more: * Learning how NoSQL is different, when to use it, and when to use traditional RDBMSes instead* Designing and implementing MongoDB databases of diverse types and sizes* Storing and interacting with data via Java, PHP, Python, and Node.js/Mongoose* Choosing the right NoSQL distribution model for your application* Installing and configuring MongoDB* Designing MongoDB data models, including collections, indexes, and GridFS* Balancing consistency, performance, and durability* Leveraging the immense power of Map-Reduce* Administering, monitoring, securing, backing up, and repairing MongoDB databases* Mastering advanced techniques such as sharding and replication* Optimizing performance
About the Author
Using HTML5 APIs and related standards-based technologies, developers can build best-selling games that run smoothly and fast on any modern PC, tablet, or smartphone browser. Core HTML5 Game Programming walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary (author of Core HTML5 Canvas and creator of the popular IBM DevWorks series HTML5 Game Programming) covers all the foundational HTML5 APIs you need to build pro-quality 2D games. Geary illuminates Canvas 2D API, timing controls for script-based animations, audio, CSS3 transitions, media queries, and more. You’ll learn how to: * Set up an efficient HTML5 game development environment * Create smooth, engaging animations * Scroll backgrounds and create parallax effects * Find and use freely available graphics, sound, and music * Implement collision detection, particle systems, and realistic physics * Create realistic jumping, falling, and explosions * Deploy your game to a server and transmit high scores and in-game statistics * Display information on a Heads-Up Display (HUD) * Make your games run on mobile devices * And much more Core HTML5 Game Programming dives more deeply into HTML5 game programming than any other book, filling huge gaps left by competing titles, and giving developers the deep mastery they need to create truly great games.
About the Author
David Geary, a prominent author, speaker, and consultant, is a leading expert on advanced web application development. He’s the author of eight Java books, including the industry’s best-selling guides to Swing and JavaServer Faces, and he co-founded the HTML5 Denver User’s Group. A three-time JavaOne Rock Star, he speaks frequently at conferences. Follow him on Twitter at @davidgeary.