Language : English
Published : 2015-09-01
Pages : 472
HTML5 and CSS3, Illustrated Complete 2nd Edition
About the Author
Out of stock
Learn to design and maintain content-rich websites the Visual way With more than 90 percent market share, Dreamweaver is the preferred tool for professional website design and production. For those who learn best visually, this colorful, step-by-step guide is the perfect way to learn the program and start building websites with “wow”. Numbered steps and full-color screen shots show you just how to navigate the program, format and style text, create web-based forms and pages, build data-driven sites, and maintain a fully functioning website. All the enhancements of the newest version are covered. Dreamweaver allows you to create web pages without writing code; it is used by more than 90 percent of web designers Using numbered steps and full-color screen shots, this visual guide shows you how to perform more than 150 essential tasks in the newest version of Dreamweaver Covers applying style sheets, using dynamic HTML, adding style with images and multimedia, publishing and maintaining a website, using hyperlinks to navigate a site or to link to other sites on the Internet, and creating dynamic websites using databases Shows how to maximize Dreamweaver CS6 when formatting and styling text, creating web-based forms and pages with frames, maintaining a site, and building database-driven sites Perfect for beginners but also covers more advanced skills Teach Yourself VISUALLY Dreamweaver CS6 gives visual learners the knowledge and confidence they need to start building effective, eye-popping websites.
Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content. You’ll get a top-to-bottom overview of Unity’s features – including its game engine, integrated development environment (IDE), and ready-made assets – with specific, project-oriented guidance on how to use those features in real games that will hook and delight players on any mobile platform.
About the Author
Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard. Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible. He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee. Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.
Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Fireworks choose Adobe Fireworks CS6 Classroom in a Book from the Adobe Creative Team. The 14 project-based lessons in this book show readers step-by-step the key techniques for working in Fireworks.
Readers will learn what they need to know to design and mock up Web pages or interfaces for rich Internet applications or tablet apps. In addition readers will learn how to demo a design for a client in real time, export the design as an interactive PDF, and export vector design elements as CSS3-only markup for use in websites. This edition, fully revised for CS6, covers CSS extraction using the CSS Properties panel, jQuery Mobile skinning, and sprite creation. It also includes instruction on working with the Styles panel and several new enhancements to the Properties panel, including the new color selection and gradient editing features. The companion DVD includes lesson files so readers can work along with the book.
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
“Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field.” -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.
About the Author
Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human-computer interaction.