Language : English
Published : 2016-01-15
Pages : 468
Illustrated Microsoft Office 365 & Excel 2016: Comprehensive
ILLUSTRATED MICROSOFT OFFICE 365 & EXCEL 2016: COMPREHENSIVE engages both computer rookies and today’s pros as this edition guides readers in thoroughly mastering advanced Microsoft Excel 2016 skills. Praised for its concise, focused approach and user-friendly format, this book, like all others in the Illustrated Series, incorporates a hallmark two-page layout that allows readers to see an entire task in one view. Each presentation is easy to follow with Learning Outcomes that outline the skills covered in each lesson and larger full-color screens that reflect exactly what readers should see on their own computers. Each module begins with a brief overview of the lesson’s principles and introduces a case study for further application to ensure readers gain a complete understanding of Microsoft Excel 2016. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
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Using HTML5 APIs and related standards-based technologies, developers can build best-selling games that run smoothly and fast on any modern PC, tablet, or smartphone browser. Core HTML5 Game Programming walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary (author of Core HTML5 Canvas and creator of the popular IBM DevWorks series HTML5 Game Programming) covers all the foundational HTML5 APIs you need to build pro-quality 2D games. Geary illuminates Canvas 2D API, timing controls for script-based animations, audio, CSS3 transitions, media queries, and more. You’ll learn how to: * Set up an efficient HTML5 game development environment * Create smooth, engaging animations * Scroll backgrounds and create parallax effects * Find and use freely available graphics, sound, and music * Implement collision detection, particle systems, and realistic physics * Create realistic jumping, falling, and explosions * Deploy your game to a server and transmit high scores and in-game statistics * Display information on a Heads-Up Display (HUD) * Make your games run on mobile devices * And much more Core HTML5 Game Programming dives more deeply into HTML5 game programming than any other book, filling huge gaps left by competing titles, and giving developers the deep mastery they need to create truly great games.
About the Author
David Geary, a prominent author, speaker, and consultant, is a leading expert on advanced web application development. He’s the author of eight Java books, including the industry’s best-selling guides to Swing and JavaServer Faces, and he co-founded the HTML5 Denver User’s Group. A three-time JavaOne Rock Star, he speaks frequently at conferences. Follow him on Twitter at @davidgeary.
Mobility of people and goods is essential in the global economy. The ability to track the routes and patterns associated with this mobility offers unprecedented opportunities for developing new, smarter applications in different domains. Much of the current research is devoted to developing concepts, models, and tools to comprehend mobility data and make it manageable for these applications. This book surveys the myriad facets of mobility data, from spatio-temporal data modeling, to data aggregation and warehousing, to data analysis, with a specific focus on monitoring people in motion (drivers, airplane passengers, crowds, and even animals in the wild). Written by a renowned group of worldwide experts, it presents a consistent framework that facilitates understanding of all these different facets, from basic definitions to state-of-the-art concepts and techniques, offering both researchers and professionals a thorough understanding of the applications and opportunities made possible by the development of mobility data.
About the Author
Chiara Renso is a permanent researcher at the Institute of Information Science and Technologies at the Italian National Research Council, Italy. Her research interests are related to spatio-temporal data mining, reasoning, data mining query languages, semantic data mining, and trajectory data mining. Stefano Spaccapietra is an honorary professor at the School of Computer and Communication Sciences, Swiss Federal Institute of Technology, in Lausanne, Switzerland, where he has been chairing the database laboratory for more than twenty years. Together with Christine Parent, he developed MADS, a conceptual spatio-temporal data model equipped with multi-representation support, which gained worldwide renown and has been used in several applications. Esteban Zimanyi is a Professor and Director of the Department of Computer and Decision Engineering of the Universite Libre de Bruxelles. His current research interests include business intelligence, geographic information systems, spatio-temporal databases, data warehouses, and Semantic Web. He has co-authored two books and co-edited four books in the domains of spatio-temporal modeling, spatio-temporal data warehouses, and business intelligence.
About the Author
AdWords expert Brad Geddes is an Internet marketing consultant and the first and only Advanced AdWords Seminar leader that Google selected to conduct seminars for top businesses. He has advised companies such as Amazon, Red Lobster, Encyclopedia Britannica, and other Fortune 500 companies.
“Simulation Using ProModel” covers the art and science of simulation in general and the use of ProModel simulation software in particular. The text blends theory with practice. Actual applications in business, services and manufacturing and a hands-on approach to simulation, including real-world simulation projects, are emphasized. The third edition of “Simulation Using ProModel” reflects the most recent version of the ProModel software in all the examples and labs as well as expanded coverage on generating random variates and design of experiments. Additionally, the lead author is founder and Chief Technology Advisor for ProModel Corporation.