Language : English
Published : 2015-05-26
Pages : 584
Interaction Design: Beyond Human-Computer Interaction 4th Edition
A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.
About the Author
Interaction design can be defined as designing interactive products to support the way people communicate and interact in their everyday and working lives. To be successful, interaction designers will need a mixed set of skills drawn from psychology,human computer interaction, web design, computer science,information systems, and entertainment as well as an understanding of the desires and needs of people and the kinds of technology available. Interaction Design: beyond human computer interaction offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. The fourth edition of this best-selling textbook has been substantially updated to reflect this dynamic and fast-moving field and includes: Wiley e-text featuring videos and Q&A New chapter Interaction Design in Practice Coverage of many new and traditional interfaces 25 new talking-head videos with HCI experts answering questions like has HCI gone too far? New section on emotional tech and automated emotion Coverage of AgileUX and the maker movement New sections on social interaction and social media Interaction Design is hugely popular with students and professionals alike. It is an ideal resource for learning the interdisciplinary skills needed for interaction design,human computer interaction, information design, web design,and ubiquitous computing. Accompanying the text is an extensive website at http://www.id-book.com which contains additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
Based on the Association for Computing Imagery model curriculum guidelines, Foundations of Computer Science gives students a bird’s eye view of Computer Science. This easy-to-read and easy-to-navigate text covers all the fundamentals of computer science required for first year undergraduates embarking on a computing degree.
- Chapter 1. Is There a Security Problem in Computing?
- Chapter 2. Elementary Cryptography
- Chapter 4. Protection in General-Purpose Operating Systems
- Chapter 5. Designing Trusted Operating Systems
- Chapter 7. Security in Networks
For first-year or introductory courses in Engineering and Computer Science With a hands-on approach and focus on problem solving, this introduction to the powerful MATLAB computing language is designed for students with only a basic college algebra background. Numerous examples are drawn from a range of engineering disciplines, demonstrating MATLAB’s applications to a broad variety of problems.
Clouds are distributed technology platforms that leverage sophisticated technology innovations to provide highly scalable and resilient environments that can be remotely utilized by organizations in a multitude of powerful ways. To successfully build upon, integrate with, or even create a cloud environment requires an understanding of its common inner mechanics, architectural layers, and models, as well as an understanding of the business and economic factors that result from the adoption and real-world use of cloud-based services. In Cloud Computing: Concepts, Technology & Architecture, Thomas Erl, one of the world’s top-selling IT authors, teams up with cloud computing experts and researchers to break down proven and mature cloud computing technologies and practices into a series of well-defined concepts, models, technology mechanisms, and technology architectures, all from an industry-centric and vendor-neutral point of view. In doing so, the book establishes concrete, academic coverage with a focus on structure, clarity, and well-defined building blocks for mainstream cloud computing platforms and solutions. Subsequent to technology-centric coverage, the book proceeds to establish business-centric models and metrics that allow for the financial assessment of cloud-based IT resources and their comparison to those hosted on traditional IT enterprise premises. Also provided are templates and formulas for calculating SLA-related quality-of-service values and numerous explorations of the SaaS, PaaS, and IaaS delivery models. With more than 260 figures, 29 architectural models, and 20 mechanisms, this indispensable guide provides a comprehensive education of cloud computing essentials that will never leave your side.
About the Author
Thomas Erl is a top-selling IT author, founder of Arcitura Education, editor of the Service Technology Magazine and series editor of the Prentice Hall Service Technology Series from Thomas Erl. With more than 175,000 copies in print world-wide, his books have become international bestsellers and have been formally endorsed by senior members of major IT organizations, such as IBM, Microsoft, Oracle, Intel, Accenture, IEEE, HL7, MITRE, SAP, CISCO, HP, and many others. As CEO of Arcitura Education Inc. and in cooperation with CloudSchool.com and SOASchool.com, Thomas has led the development of curricula for the internationally recognized Cloud Certified Professional (CCP) and SOA Certified Professional (SOACP) accreditation programs, which have established a series of formal, vendor-neutral industry certifications obtained by thousands of IT professionals around the world. Thomas has toured over 20 countries as a speaker and instructor and regularly participates in international conferences, including Service Technology Symposium and Gartner events. More than 100 articles and interviews by Thomas have been published in numerous publications, including The Wall Street Journal and CIO Magazine. Dr. Zaigham Mahmood is a published author of six books, four of which are dedicated to cloud computing. He acts as a technology consultant at Debesis Education UK and a Researcher at the University of Derby, UK. He further holds positions as a foreign professor and professor extraordinaire with international educational institutions. Professor Mahmood is a certified cloud trainer and a regular speaker at the International SOA, Cloud Service Technology Symposium, and he has published more than 100 articles. His specialized areas of research include distributed computing, project management, and e-government. Professor Ricardo Puttini has 15 years of field experience as a senior IT consultant at major government organizations in Brazil. He has taught several undergraduate and graduate-level courses in service orientation, service-oriented architecture, and cloud computing. Ricardo was the general chair of the 4th International SOA Symposium and 3rd International Cloud Symposium that was held in the spring of 2011. He holds a Ph.D. in Communication Networks (2004) from the University of Brasilia, where he has taught in the Electrical Engineering department since 1998. Ricardo spent 18 months at the L’Ecole Superieure d’Electricite (Supelec) in Rennes, France, during his Ph.D., where he started researching distributed system architecture and security.