Language : English
Published : 2015-05-26
Pages : 584
Interaction Design: Beyond Human-Computer Interaction 4th Edition
A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.
About the Author
Interaction design can be defined as designing interactive products to support the way people communicate and interact in their everyday and working lives. To be successful, interaction designers will need a mixed set of skills drawn from psychology,human computer interaction, web design, computer science,information systems, and entertainment as well as an understanding of the desires and needs of people and the kinds of technology available. Interaction Design: beyond human computer interaction offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. The fourth edition of this best-selling textbook has been substantially updated to reflect this dynamic and fast-moving field and includes: Wiley e-text featuring videos and Q&A New chapter Interaction Design in Practice Coverage of many new and traditional interfaces 25 new talking-head videos with HCI experts answering questions like has HCI gone too far? New section on emotional tech and automated emotion Coverage of AgileUX and the maker movement New sections on social interaction and social media Interaction Design is hugely popular with students and professionals alike. It is an ideal resource for learning the interdisciplinary skills needed for interaction design,human computer interaction, information design, web design,and ubiquitous computing. Accompanying the text is an extensive website at http://www.id-book.com which contains additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.
Using Arduino, you can join the DIY movement and build an amazing spectrum of projects – limited only by your imagination! Until now, however, most Arduino books and manuals have demanded extensive “geekitude.” Not this one: it assumes you know nothing about Arduino or electronics, guides you gently up the learning curve, walks you through several real projects, and leaves you ready to do anything you want with Arduino. This lush, 4-color guide is loaded with step-by-step photos that guide you every step of the way. Your guide, John Baichtal, founding member of legendary hackerspace Twin Cities Maker, is author of Hack This! 24 Incredible Hackerspace Projects from the DIY Movement: he’s one of the world’sleading experts in getting newcomers up-to-speed with hardware projects. Baichtal’s Arduino for Beginners starts with an easy crash course in Arduino and electronics, and teaches all you need to know about safety, tools, soldering, and more. You’ll learn how to: * Detect intrusion with lasers and IR * Set up Arduino Bluetooth connections * Create useful Arduino programs from scratch * Use sensors and water controls * Conrol DC motors, servos, and stepper motors * Create projects that keep track of time * Safely control high-voltage circuits * Harvest useful parts from junk electronics, and more Along the way, you won’t just walk through building several practical projects: you’ll learn how to construct professional enclosures, so your projects won’t just look like tangled wires and bare circuit boards – they’ll actually fit and function comfortably in your home!
Evolutionary computation, the use of evolutionary systems as computational processes for solving complex problems, is a tool used by computer scientists and engineers who want to harness the power of evolution to build useful new artifacts, by biologists interested in developing and testing better models of natural evolutionary systems, and by artificial life scientists for designing and implementing new artificial evolutionary worlds. In this clear and comprehensive introduction to the field, Kenneth De Jong presents an integrated view of the state of the art in evolutionary computation. Although other books have described such particular areas of the field as genetic algorithms, genetic programming, evolution strategies, and evolutionary programming, Evolutionary Computation is noteworthy for considering these systems as specific instances of a more general class of evolutionary algorithms. This useful overview of a fragmented field is suitable for classroom use or as a reference for computer scientists and engineers.
- Chapter 1. Is There a Security Problem in Computing?
- Chapter 2. Elementary Cryptography
- Chapter 4. Protection in General-Purpose Operating Systems
- Chapter 5. Designing Trusted Operating Systems
- Chapter 7. Security in Networks