Language : English
Published : 2016-06-10
Pages : 528
Introduction to Computing and Programming in Python 4th Global Edition
For courses in Computer Programming with Python. Social Computing and Programming with Python Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students. MyProgrammingLab(R) not included. Students, if MyProgrammingLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyProgrammingLab should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MyProgrammingLab is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.
Pre-Order (3-4 weeks)
About the Author
John S. Conery is a professor in the Department of Computer and Information Science at the University of Oregon. With over 30 years of teaching experience, he has taught courses on high performance computing and scientific computing in addition to introductory computer science courses. A member of the University’s Center for Ecology and Evolutionary Biology, Dr. Conery has worked with biologists on a variety of problems related to gene and genome duplication, artificial neural networks, and population modeling. His current research interests are computational biology and bioinformatics.
“C for Engineers and Scientists” is primarily for freshmen college students in the first quarter or semester learning computer programming language in C with new features in C99, and introduction to object-oriented programming in C , and graphical plotting and numerical computing in C/C interpreter Ch and MATLAB[registered] for applications in engineering and science. It can also be used as a supplementary textbook for upper division undergraduate courses and graduate courses which involve graphical plotting and numerical computing such as linear algebra, differential equations, numerical analysis, etcetera. “C for Engineers and Scientists” focuses on systematic software design approach in C for applications in Engineering and Science following the latest standard developed by the ANSI C/ISO C Standard Committees called C99 which, made C as a general purpose programming language for scientific computing and resolved many deficiencies of C90 for applications in Engineering. Working with the ANSI C Standard Committee, the author had developed a C/C interpreter called Ch, which has received a great reception in the US, Europe and China. Ch contains all MATLAB[registered] features. The book uses Ch as an instructional tool to teach/learn C and C . Ch presents an interactive computing environment so that the students can focus on improving their problem solving skills.
In just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android 4.3. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 4.3 apps from the ground up as you master the skills you need to design, develop, test, and publish powerful solutions. Extensively updated for Android’s newest features and tools, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Highlights of this new Third Edition include:
Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more
Practical guidance on developing for multiple Android versions
How to use open source projects to simplify Android development
New topic-focused structure with at least one complete project in nearly every chapter
Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.
Learn how to…
Quickly set up your development environment and create Android projects
Use Android layouts and fragments to create apps that look great on phones, tablets, and even TVs
Develop intuitive user interfaces using Android controls
Access the cloud and retrieve data using the Flickr API
Create a full-blown app that parses JSON, stores metadata, and
displays Flickr images
Use a SQLite database and content providers to create responsive, data-driven apps
Write social apps using the Facebook Android SDK
Use contact and calendar data
Build location-based apps using LocationManager APIs or the new Google Play Location Services
Internationalize your apps
Work with media and cameras
Use open-source libraries to add “finishing touches”
Package and publish apps to Google Play and other app stores
About the Author
Carmen Delessio is an senior application developer who has worked as a developer, technical architect, and CTO in large and small organizations. Carmen began his online development career at Prodigy, where he worked on early Internet applications, shopping apps, and fantasy baseball. He has written for Mashable and AndroidGuys and is the author of Sams Teach Yourself Google TV App Development in 24 Hours.
Lauren Darcey is a multi-published Android author with several Pearson books to her credit, along with earlier editions of this book. Lauren is technical leader of Mamlambo, Inc., a firm specializing in mobile development and consulting with Android, iOS, Blackberry, and other mobile platforms. She has more than two decades of software development experience under her belt and is a recognized authority in enterprise architecture and commercial-grade mobile development.
Shane Conder is also a multi-published Android author with several Pearson books to his credit, along with earlier editions of this book. Shane has extensive development experience and has focused his attention on mobile and embedded development for the past two decades. He has designed and developed many commercial apps for Android, iOS, BREW, Blackberry, J2ME, Palm, and Windows Mobile, some of which have been installed on millions of phones worldwide.
The Definitive Java Programming Guide
Fully updated for Java SE 8, Java: The Complete Reference, Ninth Edition explains how to develop, compile, debug, and run Java programs. Bestselling programming author Herb Schildt covers the entire Java language, including its syntax, keywords, and fundamental programming principles, as well as significant portions of the Java API library. JavaBeans, servlets, applets, and Swing are examined and real-world examples demonstrate Java in action. New Java SE 8 features such as lambda expressions, the stream library, and the default interface method are discussed in detail. This Oracle Press resource also offers a solid introduction to JavaFX.
- Data types, variables, arrays, and operators
- Control statements
- Classes, objects, and methods
- Method overloading and overriding
- Interfaces and packages
- Exception handling
- Multithreaded programming
- Enumerations, autoboxing, and annotations
- The I/O classes
- Lambda expressions
- String handling
- The Collections Framework
- Event handling
- AWT and Swing
- The Concurrent API
- The Stream API
- Regular expressions
- Applets and servlets
- Much, much more