Language : English
Published : 2017-11-30
Pages : 1232
Introduction to Java Programming and Data Structures, Comprehensive Version, 11th Global Edition
This text is intended for a 1-semester CS1 course sequence. The Brief Version contains the first 18 chapters of the Comprehensive Version. The first 13 chapters are appropriate for preparing the AP Computer Science exam. For courses in Java Programming. A fundamentals-first introduction to basic programming concepts and techniques Designed to support an introductory programming course, Introduction to Java Programming and Data Structures teaches concepts of problem-solving and object-orientated programming using a fundamentals-first approach. Beginner programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using JavaFX. This course approaches Java GUI programming using JavaFX, which has replaced Swing as the new GUI tool for developing cross-platform-rich Internet applications and is simpler to learn and use. The 11th edition has been completely revised to enhance clarity and presentation, and includes new and expanded content, examples, and exercises. MyLabTM Programming not included. Students, if MyLab is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MyLab should only be purchased when required by an instructor. Instructors, contact your Pearson rep for more information. MyLab is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.
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In just 24 sessions of one hour or less, Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours teaches you Python programmingon Raspberry Pi, so you can start creating awesome projects for homeautomation, home theater, gaming, and more. Using this book’s straightforward,step-by-step approach, you’ll move from the absolute basics all theway through network and web connections, multimedia, and even connectingwith electronic circuits for sensing and robotics. Every lesson and casestudy application builds on what you’ve already learned, giving you arock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Raspberry Pi Python programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. * Get your Raspberry Pi and choose the right low-cost peripherals * Set up Raspian Linux and the Python programming environment * Learn Python basics, including arithmetic and structured commands * Master Python 3 lists, tuples, dictionaries, sets, strings, files, and modules * Reuse the same Python code in multiple locations with functions * Manipulate string data efficiently with regular expressions * Practice simple object-oriented programming techniques * Use exception handling to make your code more reliable * Program modern graphical user interfaces with Raspberry Pi and OpenGL * Create Raspberry Pi games with the PyGame library * Learn network, web, and database techniques you can also use in business software * Write Python scripts that send email * Interact with other devices through Raspberry Pi’s GPIO interface * Walk through example Raspberry Pi projects that inspire you to do even more.
Building Java Programs: A Back to Basics Approach, Third Edition, introduces novice programmers to basic constructs and common pitfalls by emphasizing the essentials of procedural programming, problem solving, and algorithmic reasoning. By using objects early to solve interesting problems and defining objects later in the course, Building Java Programs develops programming knowledge for a broad audience. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
Problem Solving with C is intended for use in the C introductory programming course. Created for the beginner, it is also suitable for readers interested in learning the C programming language. ‘ Problem Solving with C continues to be the most widely used textbook by students and instructors in the introduction to programming and C language course. Through each edition, hundreds and thousands of students have valued Walt Savitch’s approach to programming, which emphasizes active reading through the use of well-placed examples and self-test examples. Created for the beginner, this book focuses on cultivating strong problem-solving and programming techniques while introducing students to the C programming language. ‘ MyProgrammingLab for Problem Solving with C is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. ‘ Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. *Personalized Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.*Keep Your Course Current: This edition features a new introduction to C 11 in the context of C 98.*Flexible Coverage that Fits your Course: Instructors can easily adapt the order in which chapters and sections are covered in their course without losing continuity. *Clear and Friendly Presentation: Savitch’s clear, concise style is a hallmark feature of the text, receiving praise from students and instructors alike. *Tried-and-true Pedagogy: A suite of pedagogical tools, enhanced by understandable language and code, has been used by hundreds of thousands of students and instructors. Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab’ search for ISBN-10: 0133862216/ISBN-13: 9780133862218. That package includes ISBN-10: 0133591743/ISBN-13: 9780133591743′ and ISBN-10: 0133834417 /ISBN-13: 9780133834413. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. ‘
About the Author
Walter Savitch is Professor Emeritus of Computer Science at the University of California-San Diego. He received his PhD in mathematics from the University of California-Berkeley in 1969. Since that time he has been on the faculty of the University of California-San Diego (UCSD). He served as director of the UCSD Interdisciplinary PhD program in cognitive science for over ten years. He has served as a visiting researcher at the computer science departments of the University of Washington in Seattle and at the University of Colorado in Boulder, and has been a visiting scholar at the Centrum voor Wiskunde en Informatica in Amsterdam.
Table of Contents
Section 1: Problems and Algorithms – Solving Problems – Check what you have learnt – Algorithm design – Check what you have learnt Section 2: Visual Basic Fundamentals – Elements – Check what you have learnt – Hello (Programming example 1) – Points to note – Check what you have learnt – Objects and events – Check what you have learnt Section 3: Variables and Data Types – Temperature converter (Programming example 2) – Points to Note – Check what you have learnt – Visual Basic variables – Check what you have learnt Section 4: Branching – Dinosaur (Programming example 3) – Points to note – Check what you have learnt – Aquarium (Programming example 4) – Points to note – Check what you have learnt – Rally cars (Programming example 5) – Points to note – Check what you have learnt – Paper, rock, scissors (Programming example 6) – Points to note – Check what you have learnt Section 5: Loops – Fibonacci (Programming example 7) – Points to note – Check what you have learnt – Word count (Programming example 8) – Points to note – Check what you have learnt – Secret Message (Programming example 9) – Points to note – Check what you have learnt Section 6: Text Files – text Files – Check what you have learnt – Hit singles (Programming example 10) – Points to note – Check what you have learnt – Spell checker (Programming example 11) – Points to note – Check what you have learnt – Tiny text editor (Programming example 12) – Points to note – Check what you have learnt Section 7: Graphics and Geometry – Sketchpad (Programming example 13) – Points to note – Check what you have learnt – Learn to drive (Programming example 14) – Points to note – Check what you have learnt Section 8: Arrays – Collections and arrays – Check what you have learnt – Deal a hand (Programming example 15) – Points to note – Check what you have learnt – Concentrate (Programming example 16) – Points to note – Check what you have learnt