Language : English
Published : 2013-04-25
Pages : 720
Introduction to Programming with C 3rd International Edition
For undergraduate students in Computer Science and Computer Programming courses A solid foundation in the basics of C programming will allow students to create efficient, elegant code ready for any production environment. Learning basic logic and fundamental programming techniques is essential for new programmers to succeed. A distinctive fundamentals-first approach and clear, concise writing style characterize Introduction to Programming with C , 3/e. Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. Abstract concepts are carefully and concretely explained using simple, short, and stimulating examples. Explanations are presented in brief segments, with many figures and tables. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text MyProgrammingLab by searching the Pearson Higher Education web site. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Teaching and Learning Experience To provide a better teaching and learning experience, for both instructors and students, this program offers: *Fundamentals-First: Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. *Problem-Driven Motivation: The examples and exercises throughout the book emphasize problem solving and foster the concept of developing reusable components and using them to create practical projects. *Support for Instructors and Students: The author maintains a website at http://www.cs.armstrong.edu/liang/cpp3e that includes multiple interactive resources.
“Big Nerd Ranch provided the training we needed to get hundreds of engineers building skillfully on Android. This book is a great distillation of that training and will be a huge help to anyone looking to ramp up as well.” – Mike Shaver, Director of Mobile Engineering, Facebook
“…a must-have for the developer just starting in Android or ready for more advanced techniques. I was impressed with this book’s content and clarity of presentation. The authors explain simple and complex Android topics with equal ease.” – James Steele, author of The Android Developer’s Cookbook
The authors provide techniques that bridge the gap between accessing sensors and putting them to meaningful use in real-world situations. They not only show you how to use the sensor related APIs effectively, they also describe how to use supporting Android OS components to build complete systems. Along the way, they provide solutions to problems that commonly occur when using Android’s sensors, with tested, real-world examples. Ultimately, this invaluable resource provides in-depth, runnable code examples that you can then adapt for your own applications.
- Shows experienced Android developers how to exploit the rich set of Android smartphone sensors to build human-interactive Android apps
- Explores Android locational and physical sensors (including temperature, pressure, light, acceleration, etc.), as well as cameras, microphones, and speech recognition
- Helps programmers use the Android sensor APIs, use Android OS components to build complete systems, and solve common problems
- Includes detailed, functional code that you can adapt and use for your own applications
- Shows you how to successfully implement real-world solutions using each class of sensors for determining location, interpreting physical sensors, handling images and audio, and recognizing and acting on speech
Learn how to write programs for this fascinating aspect of mobile app development with Professional Android Sensor Programming.
The professional programmer’s Deitel(R) guide to Java(TM) SE 7 and SE 8 (Java 8) development with the powerful Java(TM) platform ‘ Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(TM) language and Java(TM) APIs in depth. The book presents’ concepts in the context of fully tested programs, complete with syntax shading, code highlighting, line-by-line code walkthroughs and program outputs. The book features hundreds of complete Java(TM) programs with thousands of lines of proven Java(TM) code, and hundreds of tips that will help you build robust applications. ‘ Start with an introduction to Java(TM) using an early classes and objects approach, then rapidly move on to more advanced topics, including GUI, graphics, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, JDBC(TM) and more. You’ll enjoy the Deitels’ classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java(TM) implementation. When you’re finished, you’ll have everything you need to build industrial-strength object-oriented” Java(TM) SE 7 and SE 8 (Java 8) applications. ‘ Practical, Example-Rich Coverage of: * Java(TM) SE 7 and SE 8 (Java 8) * Lambdas, Streams, Functional Interfaces with Default and Static Methods * Classes, Objects, Encapsulation,’ Inheritance, Polymorphism, Interfaces * Swing and JavaFX GUIs; Graphics * Integrated Exception Handling * Files, Streams, Object Serialization * Multithreading and Concurrency for Optimal Multi-Core Performance * Generics and Generic Collections * Database (JDBC(TM), SQL and JavaDB) * Using the Debugger and the API Docs * Industrial-Strength, Object-Oriented Design ATM Case Study and more. ‘ Visit www.deitel.com * Download code examples * For information on Deitel’s Dive Into(R) Series programming training courses delivered at organizations worldwide visit www.deitel.com/training or’ write to firstname.lastname@example.org * Join the Deitel social networking communities on Facebook(R) at’ facebook.com/DeitelFan,’ Twitter(R) @deitel, Google (TM) at google.com/ DeitelFan,” LinkedIn(R) at bit.ly/DeitelLinkedIn, YouTube(TM) at’ youtube.com/user/DeitelTV * Subscribe to the Deitel(R) Buzz Online e-mail newsletter at’ www. deitel.com/newsletter/ subscribe.html ‘
Table of Contents
Section 1: Problems and Algorithms – Solving Problems – Check what you have learnt – Algorithm design – Check what you have learnt Section 2: Visual Basic Fundamentals – Elements – Check what you have learnt – Hello (Programming example 1) – Points to note – Check what you have learnt – Objects and events – Check what you have learnt Section 3: Variables and Data Types – Temperature converter (Programming example 2) – Points to Note – Check what you have learnt – Visual Basic variables – Check what you have learnt Section 4: Branching – Dinosaur (Programming example 3) – Points to note – Check what you have learnt – Aquarium (Programming example 4) – Points to note – Check what you have learnt – Rally cars (Programming example 5) – Points to note – Check what you have learnt – Paper, rock, scissors (Programming example 6) – Points to note – Check what you have learnt Section 5: Loops – Fibonacci (Programming example 7) – Points to note – Check what you have learnt – Word count (Programming example 8) – Points to note – Check what you have learnt – Secret Message (Programming example 9) – Points to note – Check what you have learnt Section 6: Text Files – text Files – Check what you have learnt – Hit singles (Programming example 10) – Points to note – Check what you have learnt – Spell checker (Programming example 11) – Points to note – Check what you have learnt – Tiny text editor (Programming example 12) – Points to note – Check what you have learnt Section 7: Graphics and Geometry – Sketchpad (Programming example 13) – Points to note – Check what you have learnt – Learn to drive (Programming example 14) – Points to note – Check what you have learnt Section 8: Arrays – Collections and arrays – Check what you have learnt – Deal a hand (Programming example 15) – Points to note – Check what you have learnt – Concentrate (Programming example 16) – Points to note – Check what you have learnt