Language : English
Published : 2012
Pages : 768
Mastering the Requirements Process
The definitive guide to the software requirements process, now updated for the needs of today’s business analysts at all experience levels * *Walks step-by-step through the entire requirements process, introducing Volere, the authors’ detailed, proven model. *Teaches powerful new ‘Thinking Above the Line’ techniques for identifying the real business problem to be solved, and communicating it to all project participants. *Presents extensive new coverage, including new ways to integrate innovation and agility into requirements. One of the most crucial tasks in software development is identifying and specifying requirements: in other words, clarifying what the customer or user really needs. As development teams have learned the hard way, this is no small undertaking. It can only be managed with a clearly defined process. In Mastering the Requirements Process, Third Edition, Suzanne and James Robertson present Volere, their detailed, start-to-finish model for successfully developing and communicating requirements. Over decades, the Robertsons have helped hundreds of companies improve their requirements processes. In this new edition, they’ve reflected all the new lessons they’ve learned, refining their processes to work even more effectively in today’s agile and fast-changing environments. This edition’s coverage includes: * *Comprehensive techniques for uncovering the true business problem – including advanced ‘Thinking Above the Line’ approaches. *Four views of the problem domain: making it easier to understand the problem and communicate the solution. *Detailed linkages showing connections among deliverables through every stage of development. *Updated guidance on connecting stakeholders via the requirements process. *Better ways to develop requirements for agile projects. *How to incorporate innovation when discovering requirements
Simple Program Design with Student Resource Access for 6 Months: A Step-by-Step-Approach 5th Edition
This best-selling publication is designed for readers who want to solve common business challenges through programming techniques. Readers are guided to properly define the problem, divide it into modules, design a solution algorithm, and prove the algorithms correctness, before commencing any program code. By using pseudocode and modern programming techniques, the programmer can concentrate on developing a well-designed and correct solution, and thus eliminate many frustrating hours at the testing phase. This comprehensive and practical text provides thorough coverage and practical examples relating to business applications, and features a consistently structured approach when representing algorithms in hierarchy charts. The text is divided into two sections, the first covering algorithm design in the context of traditional programming and languages, and the second addressing algorithm design in the context of object-oriented programming. Coverage of these two key contexts equips students with the knowledge to solve day-to-day common business programming errors.
Computers are ubiquitous throughout all life-cycle stages of engineering, from conceptual design to manufacturing maintenance, repair and replacement. It is essential for all engineers to be aware of the knowledge behind computer-based tools and techniques they are likely to encounter. The computational technology, which allows engineers to carry out design, modelling, visualisation, manufacturing, construction and management of products and infrastructure is known as Computer-Aided Engineering (CAE). Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides the foundation knowledge of computing that is essential for all engineers. This knowledge is independent of hardware and software characteristics and thus, it is expected to remain valid throughout an engineering career. This Second Edition is enhanced with treatment of new areas such as network science and the computational complexity of distributed systems. It provides extensive coverage of almost all aspects of Computer-Aided Engineering, outlining general concepts such as fundamental logic, definition of engineering tasks and computational complexity. Every chapter revised and expanded following more than ten years of experience teaching courses on the basis of the first edition. It covers numerous representation frameworks and reasoning strategies. It considers the benefits of increased computational power, parallel computing and cloud computing. It offers many practical engineering examples and exercises, with lecture notes available for many of the topics/chapters from the ASCE Technical Council on Computing and Information Technology, Global Centre of Excellence in Computing, providing a valuable resource for lecturers. It is accompanied by a website hosting updates and solutions. Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides essential knowledge on computing theory in engineering contexts for students, researchers and practising engineers.
About the Author
Benny Raphael, National University of Singapore, Singapore Benny Raphael is an Assistant Professor in the School of Design and Environment at the National University of Singapore. His main areas of research include Computer-aided engineering, Optimization and Machine learning. Ian Smith, EPFL, Lausanne, Switzerland Ian Smith is Professor and Head of the Applied Computing and Mechanics Laboratory within the Civil Engineering Institute in the School of Architecture, Civil and Environmental Engineering at EPFL. He has also been active in consulting related to monitoring structures, applications of information technology, structural design, evaluation and repair of existing structures and accident analysis in Europe, North America and Japan. He was elected to the Swiss Academy of Engineering Sciences in 2004 and received the Computing in Civil Engineering Award from the Amercian Society of Civil Engineers in 2005. HE is Editor of the”Journal of Advanced Engineering Informatics”, and Associate Editor of “Journal of Artificial Intelligence for Engineering Design Analysis and Manufacturing”.
Get started printing out 3D objects quickly and inexpensively! 3D printing is no longer just a figment of your imagination. This remarkable technology is coming to the masses with the growing availability of 3D printers. 3D printers create 3-dimensional layered models and they allow users to create prototypes that use multiple materials and colors. This friendly-but-straightforward guide examines each type of 3D printing technology available today and gives artists, entrepreneurs, engineers, and hobbyists insight into the amazing things 3D printing has to offer. You’ll discover methods for the creation of 3D printable objects using software, 3D scanners, and even photographs with the help of this timely For Dummies guide. Includes information on stereolithography, selective sintering, fused deposition, and granular binding techniques Covers the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of traditional products from magazines to material goods Walks you through the process of creating a RepRap printer using open-source designs, software, and hardware Addresses the limitations of current 3D printing technologies and provides strategies for improved success 3D Printing For Dummies is the must-have guide to make manufacturing your own dynamic designs a dream come true!
About the Author
Kalani Kirk Hausman has spent more than 20 years as an IT consultant, enterprise architect, auditor, and ISO. He currently conducts research on integrating 3D printed materials into educational curricula at Texas A&M University. Richard Horne (RichRap) has two decades of experience in the electronics industry as an engineer, marketer, and product designer. In his work with the RepRap project, he blogs and shares ideas to make 3D printing easier for everyone to understand.
Spreadsheets are used daily by millions of people for tasks that range from organizing a list of addresses to carrying out complex economic simulations. Spreadsheet programs are easy to learn and convenient to use because they have a clear visual model and a simple efficient underlying computational model. Yet although the basic spreadsheet model could be extended, improved, or otherwise experimented with in many ways, there is no coherently designed, reasonably efficient open source spreadsheet implementation that is a suitable platform for such experiments. This book fills the gap, teaching users how to experiment with and implement innovative spreadsheet functionality and introducing two software platforms for doing so. Along the way, it draws on and illustrates software technologies and computer science topics that range from object-oriented programming to compiler technology. Spreadsheet Implementation Technology surveys a wide range of information about spreadsheets drawn from user experience, the scientific literature, and patents. After summarizing the spreadsheet computation model and the most important challenges for efficient recalculation, the book describes Corecalc, a core implementation of essential spreadsheet functionality suitable for practical experiments, and Funcalc, an extension of Corecalc that allows users to define their own functions without extraneous programming languages or loss of efficiency. It also shows the advantages of automatic function specialization and offers a user’s manual for Funcalc. The Corecalc and Funcalc software is downloadable free of charge.
About the Author
Peter Sestoft is a Professor at the IT University of Copenhagen, Denmark. He is the author or coauthor of several books, including Java Precisely and C# Precisely, both published by the MIT Press.