Language : English
Published : 2016-05-12
Pages : 576
Objects First with Java: A Practical Introduction Using BlueJ, 6th Global Edition
A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for students with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ-the Java development environment – are the two tools used throughout the book. BlueJ’s clear visualisation of classes and objects means that students can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.
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In just 24 sessions of one hour or less, Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours teaches you Python programmingon Raspberry Pi, so you can start creating awesome projects for homeautomation, home theater, gaming, and more. Using this book’s straightforward,step-by-step approach, you’ll move from the absolute basics all theway through network and web connections, multimedia, and even connectingwith electronic circuits for sensing and robotics. Every lesson and casestudy application builds on what you’ve already learned, giving you arock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Raspberry Pi Python programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. * Get your Raspberry Pi and choose the right low-cost peripherals * Set up Raspian Linux and the Python programming environment * Learn Python basics, including arithmetic and structured commands * Master Python 3 lists, tuples, dictionaries, sets, strings, files, and modules * Reuse the same Python code in multiple locations with functions * Manipulate string data efficiently with regular expressions * Practice simple object-oriented programming techniques * Use exception handling to make your code more reliable * Program modern graphical user interfaces with Raspberry Pi and OpenGL * Create Raspberry Pi games with the PyGame library * Learn network, web, and database techniques you can also use in business software * Write Python scripts that send email * Interact with other devices through Raspberry Pi’s GPIO interface * Walk through example Raspberry Pi projects that inspire you to do even more.
In just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android 4.3. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 4.3 apps from the ground up as you master the skills you need to design, develop, test, and publish powerful solutions. Extensively updated for Android’s newest features and tools, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Highlights of this new Third Edition include:
Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more
Practical guidance on developing for multiple Android versions
How to use open source projects to simplify Android development
New topic-focused structure with at least one complete project in nearly every chapter
Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.
Learn how to…
Quickly set up your development environment and create Android projects
Use Android layouts and fragments to create apps that look great on phones, tablets, and even TVs
Develop intuitive user interfaces using Android controls
Access the cloud and retrieve data using the Flickr API
Create a full-blown app that parses JSON, stores metadata, and
displays Flickr images
Use a SQLite database and content providers to create responsive, data-driven apps
Write social apps using the Facebook Android SDK
Use contact and calendar data
Build location-based apps using LocationManager APIs or the new Google Play Location Services
Internationalize your apps
Work with media and cameras
Use open-source libraries to add “finishing touches”
Package and publish apps to Google Play and other app stores
About the Author
Carmen Delessio is an senior application developer who has worked as a developer, technical architect, and CTO in large and small organizations. Carmen began his online development career at Prodigy, where he worked on early Internet applications, shopping apps, and fantasy baseball. He has written for Mashable and AndroidGuys and is the author of Sams Teach Yourself Google TV App Development in 24 Hours.
Lauren Darcey is a multi-published Android author with several Pearson books to her credit, along with earlier editions of this book. Lauren is technical leader of Mamlambo, Inc., a firm specializing in mobile development and consulting with Android, iOS, Blackberry, and other mobile platforms. She has more than two decades of software development experience under her belt and is a recognized authority in enterprise architecture and commercial-grade mobile development.
Shane Conder is also a multi-published Android author with several Pearson books to his credit, along with earlier editions of this book. Shane has extensive development experience and has focused his attention on mobile and embedded development for the past two decades. He has designed and developed many commercial apps for Android, iOS, BREW, Blackberry, J2ME, Palm, and Windows Mobile, some of which have been installed on millions of phones worldwide.
This book covers jQuery including a developer-level introduction and an in-depth look into some of the more advanced features. The book focuses on features available as of jQuery 1.7.1. but also tries to incorporate feature support in older versions of the library wherever it is relevant.
- functions that make up the library and usages of the core jQuery functions
- in-depth to select and manipulate HTML elements with jQuery
- the cross-browser ability to bind and manage browser events
- shortcuts jQuery offers for animating components in your web applications including moving, fading, toggling, and resizing elements
- jQuery UI, which is an associated user interface library for jQuery and contains things such as widgets, effects, animations, and interactions
- additional jQuery UI features including moving, sorting, resizing, and selection elements with a mouse
- techniques, best practices, and patterns that you can apply to your code to make it more efficient, maintainable, and clear
- jQuery Template plugin
- authoring jQuery plugins.
- jQuery Deferred Object
- unit testing and detail of the specific unit testing framework created by and used by the jQuery project itself, QUnit.
About the Author
Introduction to C Programming is designed to serve as a textbook for students of engineering, computer applications, and computer science for a basic course on C programming. The aim of the book is to enable students to write effective C programs.
The book starts with an introduction to programming in general followed by a detailed introduction to C programming. It then delves into a complete analysis of various constructs of C such as decision control and looping statements, functions, arrays, strings, pointers, structure and union, file management, and preprocessor directives. It also provides a separate chapter on linked list detailing the various kinds of linked lists and how they are used to allocate memory dynamically.
A highly detailed pedagogical approach is followed throughout the book, which includes plenty of examples, figures, programming tips, keywords, and end-chapter exercises which make this book an ideal resource for students to master and fine-tune the art of writing C programs.