Photoshop Tips, Tricks & Shortcuts in easy steps: Covers all versions of Photoshop CC
If you’ve been using Photoshop for a while, but you’ve only been using a few basic features to get by and want to know all those clever tricks of the trade, then Photoshop Tips, Tricks & Shortcuts in easy steps is for you! Learn about all the exciting features to achieve expertly produced images, and shortcuts to save time. Photoshop Tips, Tricks & Shortcuts in easy steps will enable anyone to create, edit and produce professional looking images all in easy steps with little time and effort required for learning. Covers all versions of Adobe’s Photoshop CC”
About the Author
Robert Shufflebotham is a software training consultant with over 21 years’ experience of delivering software training. He trains on a regular basis for some of the largest and most prestigious magazine, book and newspaper publishers in the world. He also has a MA in Electronic Media.
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Gets visual learners up to speed on the newest enhancements in Photoshop Photoshop is constantly evolving, and the newest version offers great new tools for photographers. This popular guide gets visual learners up to speed quickly; previous editions have sold more than 150,000 copies. With colorful screen shots illustrating the step-by-step instructions, this book is perfect for Photoshop newcomers and for visual learners who are upgrading from an earlier version. It covers setting up the software, importing images from the camera, using all the tools, creating an online gallery, and more. Covers the most important features of Photoshop CS6, including importing photos from a digital camera, retouching and repairing damaged photos, enhancing digital images, and adding custom 3-D effects Explains how to edit images for the web, create an online photo gallery, and incorporate graphics into desktop publishing programs Explores color management, using palettes, compositing, using layers, applying gradients, setting type, and working with filters Features step-by-step instructions and full-color illustrations designed for those who learn best when they see how things are done Teach Yourself VISUALLY Photoshop CS6 gets visual learners ready to take advantage of everything the newest version has to offer.
About the Author
Mike Wooldridge is a writer and web developer based in the San Francisco Bay Area. He has authored dozens of books for the Visual series. For more information about him and his books, visit www.wooldridge.net. Brianna Stuart is an author and busy mom based in the Seattle area. She is also the author of Teach Yourself Visually Photoshop Elements 10 and Creating Web Pages
For the undergraduate and graduate e-commerce course in any business discipline. The market-leading text for E-commerce. This comprehensive, market-leading text emphasizes the three major driving forces behind E-commerce-technology change, business development, and social issues-to provide a coherent conceptual framework for understanding the field. The tenth edition features updates to the text, data, figures, and tables based on the latest marketing and business intelligence available from eMarketer, Pew Internet & American Life Project, Forrester Research, comScore, Gartner Research, and other industry sources. All opening, closing and “Insight on” cases are new or updated.
A timely book containing foundations and current research directions on emotion recognition by facial expression, voice, gesture and biopotential signals This book provides a comprehensive examination of the research methodology of different modalities of emotion recognition. Key topics of discussion include facial expression, voice and biopotential signal-based emotion recognition. Special emphasis is given to feature selection, feature reduction, classifier design and multi-modal fusion to improve performance of emotion-classifiers. Written by several experts, the book includes several tools and techniques, including dynamic Bayesian networks, neural nets, hidden Markov model, rough sets, type-2 fuzzy sets, support vector machines and their applications in emotion recognition by different modalities. The book ends with a discussion on emotion recognition in automotive fields to determine stress and anger of the drivers, responsible for degradation of their performance and driving-ability. There is an increasing demand of emotion recognition in diverse fields, including psycho-therapy, bio-medicine and security in government, public and private agencies. The importance of emotion recognition has been given priority by industries including Hewlett Packard in the design and development of the next generation human-computer interface (HCI) systems. Emotion Recognition: A Pattern Analysis Approach would be of great interest to researchers, graduate students and practitioners, as the book * Offers both foundations and advances on emotion recognition in a single volume * Provides a thorough and insightful introduction to the subject by utilizing computational tools of diverse domains * Inspires young researchers to prepare themselves for their own research * Demonstrates direction of future research through new technologies, such as Microsoft Kinect, EEG systems etc.
About the Author
Amit Konar is a Professor of Electronics and Tele-Communication Engineering, Jadavpur University, India, where he offers graduate-level courses on Artificial Intelligence and directs research in Cognitive Science, Robotics and Human-Computer Interfaces. Dr. Konar is the recipient of many prestigious grants and awards and is an author of 10 books and over 350 research publications. He offered consultancy services to Government and private industries. He served editorial services to many journals, including IEEE Transactions on Systems, Man and Cybernetics (Part-A) and IEEE Transactions on Fuzzy Systems.
Aruna Chakraborty is an Associate Professor with the Department of Computer Science and Engineering, St. Thomas’ College of Engineering and Technology, India. She is also a Visiting Faculty with Jadavpur University, where she offers graduate-level courses on Intelligent Automation and Robotics, and Cognitive Science. Her research interest includes human-computer interfaces, emotional intelligence and reasoning with fuzzy logic.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.
About the Author
Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK’s first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.