Language : English
Published : 2015
Pages : 252
Out of stock
Language : English
Published : 2015
Pages : 252
Simulation with Arena provides a comprehensive treatment of simulation using industry-standard Arena software. The text starts by having the reader develop simple high-level models, and then progresses to advanced modeling and analysis. Statistical design and analysis of simulation experiments is integrated with the modeling chapters, reflecting the importance of mathematical modeling of these activities. An informal, tutorial writing style is used to aid the beginner in fully understanding the ideas and topics presented. The academic version of Arena and example files are available through the book’s website.
W. DAVID KELTON is Professor in the Department of Quantitative Analysis and Operations Management at the University of Cincinnati, where he has also served as MS program director and acting department head. RANDALL P. SADOWSKI is currently enjoying retirement and plans to continue this new career. In his previous life, he was Product Manager for scheduling and data-tracking applications for Rockwell Automation. Prior to that, he was director of university relations, chief applications officer, vice president of consulting services and user education at Systems Modeling Corporation. NANCY B. SWETS (nee Zupick) is the Requirements Analyst for the Arena simulation product at Rockwell Automation. She works with product management, development and Arena customers to research and write out the software requirements for future releases of the software. In addition to this role, she helps manage the IIE/RA Student Simulation Contest and participates in marketing and sales activities.
This book covers jQuery including a developer-level introduction and an in-depth look into some of the more advanced features. The book focuses on features available as of jQuery 1.7.1. but also tries to incorporate feature support in older versions of the library wherever it is relevant.
Problem Solving with C is intended for use in the C introductory programming course. Created for the beginner, it is also suitable for readers interested in learning the C programming language. ‘ Problem Solving with C continues to be the most widely used textbook by students and instructors in the introduction to programming and C language course. Through each edition, hundreds and thousands of students have valued Walt Savitch’s approach to programming, which emphasizes active reading through the use of well-placed examples and self-test examples. Created for the beginner, this book focuses on cultivating strong problem-solving and programming techniques while introducing students to the C programming language. ‘ MyProgrammingLab for Problem Solving with C is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. ‘ Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. *Personalized Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.*Keep Your Course Current: This edition features a new introduction to C 11 in the context of C 98.*Flexible Coverage that Fits your Course: Instructors can easily adapt the order in which chapters and sections are covered in their course without losing continuity. *Clear and Friendly Presentation: Savitch’s clear, concise style is a hallmark feature of the text, receiving praise from students and instructors alike. *Tried-and-true Pedagogy: A suite of pedagogical tools, enhanced by understandable language and code, has been used by hundreds of thousands of students and instructors. Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab’ search for ISBN-10: 0133862216/ISBN-13: 9780133862218. That package includes ISBN-10: 0133591743/ISBN-13: 9780133591743′ and ISBN-10: 0133834417 /ISBN-13: 9780133834413. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. ‘
Walter Savitch is Professor Emeritus of Computer Science at the University of California-San Diego. He received his PhD in mathematics from the University of California-Berkeley in 1969. Since that time he has been on the faculty of the University of California-San Diego (UCSD). He served as director of the UCSD Interdisciplinary PhD program in cognitive science for over ten years. He has served as a visiting researcher at the computer science departments of the University of Washington in Seattle and at the University of Colorado in Boulder, and has been a visiting scholar at the Centrum voor Wiskunde en Informatica in Amsterdam.
This book is for anyone who wants to understand computer programming. You’ll learn to program in a language that’ s used in millions of smartphones, tablets, and PCs. You’ll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You’ll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we’ve updated almost all the material, incorporating the lessons we’ve learned over the past five years of teaching Python to people new to programming. You don’t need any programming experience to get started. First, you’ll get a detailed introduction to Python and to programming. You’ll find out exactly what happens when your programs are executed. Through real-world examples, you’ll learn how to work with numbers, text, big data sets, and files. Then you’ll see how to create and use your own data types. The incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by “How to Design Programs” (HtDP), you’ll learn a six-step recipe for designing functions, which helps you as you start to learn the concepts–and becomes an integral part of writing programs by the end. As you learn to use the fundamental programming tools in the first half of the book, you’ll see how to document and organize your code so that you and other programmers can more easily read and understand it. Beyond the basics, you’ll learn how to ensure that your programs are reliable, and how to work with databases, download data from the web automatically, and build user interfaces. Most importantly, you’ll learn how to think like a professional programmer. You’ll need to download Python 3, available from “python.org”:https://python.org. With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to install Python 3 and IDLE separately.)
Paul Gries, is a senior lecturer in Computer Science at the University of Toronto. He has won numerous teaching awards and authored other introductory computer science texts. Jennifer Campbell is a senior lecturer in Computer Science at the University of Toronto who created the course this book is based on. Jason Montojo, is a former student of Jennifer Campbell and Paul Gries, who has since worked on the Eclipse programming platform at IBM; he is also a professional photographer and digital artist, and created all of the diagrams for this book.