Language : English
Published : 2018-03-19
Pages : 264
Tinkercad For Dummies
Create in 3D with Tinkercad! If you can dream it, you can create it—using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you’ll have the knowledge you need to plan your designs, the know-how to utilize the platform’s drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It’s simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!
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The fast and easy way to get the most out of your iPad This new edition of iPad For Dummies covers all the latest tips and tricks to getting the most out of your iPad, presented in a straightforward-but-fun language that has defined the For Dummies brand for more than twenty years. Clear instructions get you started with the basics, like setting up your iPad, mastering the multi-touch interface, and synching your data. Next, you’ll discover how to work in the iCloud, set up iTunes on your iPad, browse the Internet, send and receive e-mails, text with iMessage, download apps from the App Store, making video calls with FaceTime, work with Siri, import pictures, get organized with Reminders, find your way with Maps, and so much more. Written in plain English and complemented with full-color photographs that bring the information to life, iPad For Dummies helps even the most techno-phobic readers understand and master the iPad’s myriad capabilities. Whether you’re looking to curl up with a good iBook, stay connected on social media, capture photos and videos-or anything in between-everything you need is at your fingertips. Bestselling For Dummies brand in full-color! Written by a dynamic team, including the Personal Tech columnist for USA Today and the author of the popular Dr. Mac column for the Houston Chronicle Enhanced with instructional videos and eBook supplements Covers the portability, accessibility, and multi-functionality that make iPad popular for school, recreation, and work If you’re a new iPad user or have a bit of experience and want approachable information on the latest iOS software and iPad hardware, this friendly guide has you covered.
Take your idea from concept to production with this unique guide. Whether it’s called physical computing, ubiquitous computing, or the Internet of Things, it’s a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you’d like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. Features: helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; and provides an overview of the necessary steps to take your idea from concept through production. If you’d like to design for the future, “Designing the Internet of Things” is a great place to start.
About the Author
Adrian McEwen (Liverpool, UK) is an Internet of Things expert. He co-wrote and runs the Howduino course, teaching about Arduino across the UK. Adrian is the curator of official Arduino Ethernet Library. He has prowled the rooftops of Liverpool City Centre embedding Arduino sensors into the city’s infrastructure. Hakim Cassimally (Liverpool, UK) is an Italian and English Literature Graduate who discovered Perl and never looked back. A writer of SciFi, Hakim founded a study group for the Stanford AI distributed learning classes.
A comprehensive, storytelling approach to Computing Concepts. The 11th edition has been revamped to include emphasis on mobile computing, cloud computing, privacy/surveillance, and big data.
Using HTML5 APIs and related standards-based technologies, developers can build best-selling games that run smoothly and fast on any modern PC, tablet, or smartphone browser. Core HTML5 Game Programming walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary (author of Core HTML5 Canvas and creator of the popular IBM DevWorks series HTML5 Game Programming) covers all the foundational HTML5 APIs you need to build pro-quality 2D games. Geary illuminates Canvas 2D API, timing controls for script-based animations, audio, CSS3 transitions, media queries, and more. You’ll learn how to: * Set up an efficient HTML5 game development environment * Create smooth, engaging animations * Scroll backgrounds and create parallax effects * Find and use freely available graphics, sound, and music * Implement collision detection, particle systems, and realistic physics * Create realistic jumping, falling, and explosions * Deploy your game to a server and transmit high scores and in-game statistics * Display information on a Heads-Up Display (HUD) * Make your games run on mobile devices * And much more Core HTML5 Game Programming dives more deeply into HTML5 game programming than any other book, filling huge gaps left by competing titles, and giving developers the deep mastery they need to create truly great games.
About the Author
David Geary, a prominent author, speaker, and consultant, is a leading expert on advanced web application development. He’s the author of eight Java books, including the industry’s best-selling guides to Swing and JavaServer Faces, and he co-founded the HTML5 Denver User’s Group. A three-time JavaOne Rock Star, he speaks frequently at conferences. Follow him on Twitter at @davidgeary.