UI Design with Adobe Illustrator: Discover the ease and power of using Illustrator to design Web sites and apps
Create high fidelity prototypes for complex websites and applications with the easy-to-learn and super-efficient vector capabilities of Illustrator and make the fear of client changes a thing of the past. Whether you’re a seasoned Photoshop veteran, a budding designer, or someone who simply has a good eye and artistic vision, this book will show you how to produce mockups and UI elements in a creative and productive way.
Strongly of the opinion that design should not happen solely in a browser, Rick Moore demonstrates how to design mockups and UI elements with Illustrator in a way you may not have realized was possible. Learn which tools are best suited to a UI design workflow and how to customize Illustrator in a way that fits your style and flow. Rick provides expert guidance throughout the process from the initial planning stages to finalizing and sharing your work with clients and others.
About the Author
Rick started his career as a graphic designer at the dawn of the Internet and quickly realized what the future of the web would bring. He has been an Illustrator user since 1997, designing everything from branding and illustrations to enterprise software user experiences. He currently works as an in-house User Experience Designer for a non-profit, where he has been since 2007. Rick lives in Farmington, Utah with his beautiful wife and two vivacious daughters.
Out of stock
Gets visual learners up to speed on the newest enhancements in Photoshop Photoshop is constantly evolving, and the newest version offers great new tools for photographers. This popular guide gets visual learners up to speed quickly; previous editions have sold more than 150,000 copies. With colorful screen shots illustrating the step-by-step instructions, this book is perfect for Photoshop newcomers and for visual learners who are upgrading from an earlier version. It covers setting up the software, importing images from the camera, using all the tools, creating an online gallery, and more. Covers the most important features of Photoshop CS6, including importing photos from a digital camera, retouching and repairing damaged photos, enhancing digital images, and adding custom 3-D effects Explains how to edit images for the web, create an online photo gallery, and incorporate graphics into desktop publishing programs Explores color management, using palettes, compositing, using layers, applying gradients, setting type, and working with filters Features step-by-step instructions and full-color illustrations designed for those who learn best when they see how things are done Teach Yourself VISUALLY Photoshop CS6 gets visual learners ready to take advantage of everything the newest version has to offer.
About the Author
Mike Wooldridge is a writer and web developer based in the San Francisco Bay Area. He has authored dozens of books for the Visual series. For more information about him and his books, visit www.wooldridge.net. Brianna Stuart is an author and busy mom based in the Seattle area. She is also the author of Teach Yourself Visually Photoshop Elements 10 and Creating Web Pages
Learn to design and maintain content-rich websites the Visual way With more than 90 percent market share, Dreamweaver is the preferred tool for professional website design and production. For those who learn best visually, this colorful, step-by-step guide is the perfect way to learn the program and start building websites with “wow”. Numbered steps and full-color screen shots show you just how to navigate the program, format and style text, create web-based forms and pages, build data-driven sites, and maintain a fully functioning website. All the enhancements of the newest version are covered. Dreamweaver allows you to create web pages without writing code; it is used by more than 90 percent of web designers Using numbered steps and full-color screen shots, this visual guide shows you how to perform more than 150 essential tasks in the newest version of Dreamweaver Covers applying style sheets, using dynamic HTML, adding style with images and multimedia, publishing and maintaining a website, using hyperlinks to navigate a site or to link to other sites on the Internet, and creating dynamic websites using databases Shows how to maximize Dreamweaver CS6 when formatting and styling text, creating web-based forms and pages with frames, maintaining a site, and building database-driven sites Perfect for beginners but also covers more advanced skills Teach Yourself VISUALLY Dreamweaver CS6 gives visual learners the knowledge and confidence they need to start building effective, eye-popping websites.
Adobe Photoshop Elements 14 Classroom in a Book is the most thorough and comprehensive way for you to master all the new features in Adobe’s top-rated consumer-targeted photo-editing software. Each chapter in this step-by-step, project-based guide contains a project that builds on your growing knowledge of the program, while end-of-chapter review questions reinforce each lesson. You will learn the basics of editing your images with Photoshop Elements and learn how to best use the program’s many new features. In this new version of the book you will receive complete coverage of all the new and enhanced features in Photoshop Elements 14. Learn how the new Import In Bulk command lets you browse the images on your hard disk, and then add the contents of multiple folders in disparate locations to a single batch import. Discover workflow improvements that make it easier than ever to sort and search your catalog, with pre-stacked faces in the People view and new, easy-to-browse UnPinned photos and Suggested events tabs in the Places and Events views. Explore a revamped Guided edit interface-the new home for the Photomerge tools-where you’ll experience a new guided Photomerge Panorama workflow, follow simple steps to resize a photo at the appropriate resolution for print or web, and learn how to add motion to a static image with the fun new Speed Effect. You’ll try the new Smart Looks in Quick edit mode, learn how to make your pictures crisper and clearer with the Shake Reduction and Haze Removal tools, and how to make finer selections than ever before with an enhanced Refine Selection Brush that can even handle hair, fur, and feathers. Check out the ad in the back of the book for details on becoming an Adobe Creative Cloud Photography plan member for up to your first year!
About the Author
John Evans (Thailand) has over 25 years’ experience in digital graphics, initially as a graphic designer and digital illustrator, and then as a multimedia author, user interface designer, and technical writer. He is the author of several editions of Peachpit’s Adobe Photoshop Elements Classroom in a Book and Adobe Photoshop Lightroom Classroom in a Book, and he resides in Thailand. Katrin Straub (Brussels, Belgium) is an artist, designer, and author who holds degrees from the FH Augsburg, ISIA Urbino, and The New School University in New York. She has authored many books, among them Adobe Creative Suite Idea Kit, Adobe Soundbooth CS3 Classroom in a Book and several versions of Adobe Photoshop Elements Classroom in a Book, Adobe Premiere Elements Classroom in a Book, and Adobe Photoshop Lightroom Classroom in a Book. She resides in Brussels, Belgium.
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.
About the Author
Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK’s first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.