UI Design with Adobe Illustrator: Discover the ease and power of using Illustrator to design Web sites and apps
Create high fidelity prototypes for complex websites and applications with the easy-to-learn and super-efficient vector capabilities of Illustrator and make the fear of client changes a thing of the past. Whether you’re a seasoned Photoshop veteran, a budding designer, or someone who simply has a good eye and artistic vision, this book will show you how to produce mockups and UI elements in a creative and productive way.
Strongly of the opinion that design should not happen solely in a browser, Rick Moore demonstrates how to design mockups and UI elements with Illustrator in a way you may not have realized was possible. Learn which tools are best suited to a UI design workflow and how to customize Illustrator in a way that fits your style and flow. Rick provides expert guidance throughout the process from the initial planning stages to finalizing and sharing your work with clients and others.
About the Author
Rick started his career as a graphic designer at the dawn of the Internet and quickly realized what the future of the web would bring. He has been an Illustrator user since 1997, designing everything from branding and illustrations to enterprise software user experiences. He currently works as an in-house User Experience Designer for a non-profit, where he has been since 2007. Rick lives in Farmington, Utah with his beautiful wife and two vivacious daughters.
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The UX Careers Handbook offers an insider’s look at how to be a successful User Experience (UX) professional from comprehensive career pathways to learning, personal branding, networking skills, building of resumes and portfolios, and actually landing a UX job. This book goes in-depth to explain what it takes to get into and succeed in a UX career, be it as a designer, information architect, strategist, user researcher, or in a variety of other UX career specialities. It presents a wealth of resources designed to help readers develop and take control of their UX career success including perspectives and advice from experts in the field. * Features insights and personal stories from a range of industry-leading UX professionals to show readers how they broke into the industry, and evolved their own careers over time. * Accompanied by a companion website that provides readers with featured articles and updated resources covering new and changing information to help them stay on top of this fast-paced industry. * Provides worksheets and activities to help readers make decisions for their careers and build their own careers. Not only for job seekers! The UX Careers Handbook is also a must-have resource for: * Employers and recruiters who want to better understand how to hire and retain UX staff. * Undergraduate and graduate students who are thinking about their future careers * Those in other related (or even unrelated) professions who are thinking of starting to do UX work.
About the Author
Cory Lebson has been a UX consultant for over two decades. He is the Principal and Owner of a small UX consultancy, a builder of UX community, and a past president of the User Experience Professionals Association (UXPA). Not only a practitioner of UX, Cory teaches and mentors to help professionals grow their UX skills, and conducts regular talks and workshops on topics related to both UX skills and career development.
“Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field.” -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.
About the Author
Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human-computer interaction.
Adobe Photoshop Elements 14 Classroom in a Book is the most thorough and comprehensive way for you to master all the new features in Adobe’s top-rated consumer-targeted photo-editing software. Each chapter in this step-by-step, project-based guide contains a project that builds on your growing knowledge of the program, while end-of-chapter review questions reinforce each lesson. You will learn the basics of editing your images with Photoshop Elements and learn how to best use the program’s many new features. In this new version of the book you will receive complete coverage of all the new and enhanced features in Photoshop Elements 14. Learn how the new Import In Bulk command lets you browse the images on your hard disk, and then add the contents of multiple folders in disparate locations to a single batch import. Discover workflow improvements that make it easier than ever to sort and search your catalog, with pre-stacked faces in the People view and new, easy-to-browse UnPinned photos and Suggested events tabs in the Places and Events views. Explore a revamped Guided edit interface-the new home for the Photomerge tools-where you’ll experience a new guided Photomerge Panorama workflow, follow simple steps to resize a photo at the appropriate resolution for print or web, and learn how to add motion to a static image with the fun new Speed Effect. You’ll try the new Smart Looks in Quick edit mode, learn how to make your pictures crisper and clearer with the Shake Reduction and Haze Removal tools, and how to make finer selections than ever before with an enhanced Refine Selection Brush that can even handle hair, fur, and feathers. Check out the ad in the back of the book for details on becoming an Adobe Creative Cloud Photography plan member for up to your first year!
About the Author
John Evans (Thailand) has over 25 years’ experience in digital graphics, initially as a graphic designer and digital illustrator, and then as a multimedia author, user interface designer, and technical writer. He is the author of several editions of Peachpit’s Adobe Photoshop Elements Classroom in a Book and Adobe Photoshop Lightroom Classroom in a Book, and he resides in Thailand. Katrin Straub (Brussels, Belgium) is an artist, designer, and author who holds degrees from the FH Augsburg, ISIA Urbino, and The New School University in New York. She has authored many books, among them Adobe Creative Suite Idea Kit, Adobe Soundbooth CS3 Classroom in a Book and several versions of Adobe Photoshop Elements Classroom in a Book, Adobe Premiere Elements Classroom in a Book, and Adobe Photoshop Lightroom Classroom in a Book. She resides in Brussels, Belgium.
Gets visual learners up to speed on the newest enhancements in Photoshop Photoshop is constantly evolving, and the newest version offers great new tools for photographers. This popular guide gets visual learners up to speed quickly; previous editions have sold more than 150,000 copies. With colorful screen shots illustrating the step-by-step instructions, this book is perfect for Photoshop newcomers and for visual learners who are upgrading from an earlier version. It covers setting up the software, importing images from the camera, using all the tools, creating an online gallery, and more. Covers the most important features of Photoshop CS6, including importing photos from a digital camera, retouching and repairing damaged photos, enhancing digital images, and adding custom 3-D effects Explains how to edit images for the web, create an online photo gallery, and incorporate graphics into desktop publishing programs Explores color management, using palettes, compositing, using layers, applying gradients, setting type, and working with filters Features step-by-step instructions and full-color illustrations designed for those who learn best when they see how things are done Teach Yourself VISUALLY Photoshop CS6 gets visual learners ready to take advantage of everything the newest version has to offer.
About the Author
Mike Wooldridge is a writer and web developer based in the San Francisco Bay Area. He has authored dozens of books for the Visual series. For more information about him and his books, visit www.wooldridge.net. Brianna Stuart is an author and busy mom based in the Seattle area. She is also the author of Teach Yourself Visually Photoshop Elements 10 and Creating Web Pages