UI Design with Adobe Illustrator: Discover the ease and power of using Illustrator to design Web sites and apps
Create high fidelity prototypes for complex websites and applications with the easy-to-learn and super-efficient vector capabilities of Illustrator and make the fear of client changes a thing of the past. Whether you’re a seasoned Photoshop veteran, a budding designer, or someone who simply has a good eye and artistic vision, this book will show you how to produce mockups and UI elements in a creative and productive way.
Strongly of the opinion that design should not happen solely in a browser, Rick Moore demonstrates how to design mockups and UI elements with Illustrator in a way you may not have realized was possible. Learn which tools are best suited to a UI design workflow and how to customize Illustrator in a way that fits your style and flow. Rick provides expert guidance throughout the process from the initial planning stages to finalizing and sharing your work with clients and others.
About the Author
Rick started his career as a graphic designer at the dawn of the Internet and quickly realized what the future of the web would bring. He has been an Illustrator user since 1997, designing everything from branding and illustrations to enterprise software user experiences. He currently works as an in-house User Experience Designer for a non-profit, where he has been since 2007. Rick lives in Farmington, Utah with his beautiful wife and two vivacious daughters.
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About the Author
Tay Vaughan is a widely known multimedia authority who has lectured and taught around the world.He has developed and produced projects for clients including Apple, Microsoft, Kodak, Lotus (IBM), Northern Telecom, Novell, Sun (Oracle), and Varian. Tay is president of Timestream, a multiformat design and publishing company.
Presents methodologies for modeling, analysis and recognition of shapes of facial surfaces, from fundamental ideas in geometry and shape analysis, to cutting-edge applications This text presents methodologies for analyzing shapes of facial surfaces, develops computational tools for analyzing 3D face data, and illustrates them using state-of-the-art applications. The methodologies chosen are based on efficient representations, metrics, comparisons, and classifications of features that are especially relevant in the context of 3D measurements of human faces. These frameworks have a long-term utility in face analysis, taking into account the anticipated improvements in data collection, data storage, processing speeds, and application scenarios expected as the discipline develops further. Covers a wide range of applications including biometrics, 3D animation, facial surgery, forensics, and video communications. Contains numerous exercises and algorithms. Covers the fundamentals and methodologies of 3D face analysis Includes a section specifically on applications, making the book of interest to both those in research and industry. Brings together information currently available in disparate sources in a much-needed comprehensive textbook. All methods are tested on FRGC or subsets of FRGC datasets, allowing a comparison on a single dataset A companion website hosts updates, information on relevant databases, and demonstrations.
About the Author
Mohamed Daoudi, TELECOM Lille 1, France Professor Daoudi is a member of the computer science department at TELECOM Lille 1, and a member of the IEEE. Prof. Daoudi is an editor of the Journal of Multimedia and has been a guest co-editor of the Annals of Telecommunications for a special issue on Technologies and Tools for 3D Imaging. He co-edited 3D Object Processing: Compression, Indexing and Watermarking published by Wiley in 2008. Anuj Srivastava, Florida State University, USA Professor Srivastava is a member of the department of statistics at Florida State University, and a member of the IEEE and ASA. He has been an associate editor of the Journal of Statistical Planning and Interference, IEEE Transactions on Signal Processing, and IEEE Transactions on Pattern Analysis and Machine Intelligence, which he also edited a special issue of on Shape Modeling. He has published over 30 journal papers and 7 book chapters in edited volumes. Remco Veltkamp, Universiteit Utrecht, The Netherlands Professor Veltkamp is a member of the department of Information and Computing Sciences at Utrecht University, focusing on multimedia applications. He is an editor of Pattern Recognition Journal and the International Journal on Shape Modeling. He has also guest edited several journals including a special issue on Multimedia Algorithmics in Multimedia Tools and Applications, and a special issue on Shape Reasoning and Understanding in Computers & Graphics. Prof. Veltkamp has published 30 journal papers, 13 book chapters in edited volumes, co-edited several conference proceedings and has co-edited State-of-the-art in Content-based Image and Video Retrieval published by Springer in 2001.
For the undergraduate and graduate e-commerce course in any business discipline. The market-leading text for E-commerce. This comprehensive, market-leading text emphasizes the three major driving forces behind E-commerce-technology change, business development, and social issues-to provide a coherent conceptual framework for understanding the field. The tenth edition features updates to the text, data, figures, and tables based on the latest marketing and business intelligence available from eMarketer, Pew Internet & American Life Project, Forrester Research, comScore, Gartner Research, and other industry sources. All opening, closing and “Insight on” cases are new or updated.
Learn Facebook, Twitter, Instagram, LinkedIn, Pinterest, Skype, and More! My Social Media for Seniors helps you learn what social media is all about, and how to use it to connect with friends, families, and more. The full-color book provides a general overview of what social media is and what it does, then offers step-by-step instruction on how to use the most popular social media– Facebook, LinkedIn, Pinterest, and Twitter. It also covers other social media, including online message boards and group video chat services such as Skype and Google Hangouts. In addition, the book offers strategies for using social media to find old friends and colleagues, as well as how to use social media safely and securely. Here are a few things you will learn: *What Social Media is and why we use it*What to share and what not to share on Social Media*Using Social Media safely and privately*Comparing the most popular Social Media*Keeping in touch with friends and family on Facebook*Sharing pictures and videos on Facebook*Discovering interesting groups on Facebook*Configuring Facebook’s privacy settings*Pinning and repinning on Pinterest*Finding other users and boards to follow on Pinterest*Fine-tuning your professional profile on LinkedIn*Connecting with people and businesses on LinkedIn*Tweeting and retweeting on Twitter*Sharing photos with instagram*Getting social on special interest message boards*Playing social games*Getting social with video chats*Using Social Media to find old friends*Using Social Media on your smartphone or tablet*Exploring other social media.
About the Author
Michael Miller is a prolific and popular writer of more than 150 nonfiction books, known for his ability to explain complex topics to everyday readers. He writes about a variety of topics, including technology, business, and music. His best-selling books for Que include My Facebook for Seniors, My Windows 10 Computer for Seniors, My Samsung Galaxy S6 for Seniors, My Google Chromebook, Easy Computer Basics, and Computer Basics: Absolute Beginner’s Guide. Worldwide, his books have sold more than 1 million copies. Find out more at the author’s website: www.millerwriter.com Follow the author on Twitter: @molehillgroup