Language : English
Published : 2003-09-01
Pages : 208
UML Distilled: A Brief Guide to the Standard Object Modeling Language (3rd Edition)
Would you like to understand the most important elements of Class diagrams? (See page 35.)Do you want to see the new UML 2.0 interaction frame notation for adding control flow to sequence diagrams (see page 58) and the unofficial notation that many prefer? (See page 60.)Do you want to know what changes have been made to all versions of the UML? (See page 151.)Do you want a quick reference to the most useful parts of the UML notation? (See the inside covers.) Do you want to find out what diagram types were added to the UML 2.0 without wading through the spec? (See page 11.)More than 300, 000 developers have benefited from past editions of UML Distilled. This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML.Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation.This book describes all the major UML diagram types, what they’re used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic.If you are like most developers, you don’t have time to keep up with all the new innovations in software engineering. This new edition of Fowler’s classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML–in a convenient format that will be essential to anyone who designs software professionally. 0321193687B08212003
About the Author
Martin Fowler is an independent consultant who has applied objects to pressing business problems for more than a decade. He has consulted on systems in fields such as health care, financial trading, and corporate finance. His clients include Chrysler, Citibank, UK National Health Service, Andersen Consulting, and Netscape Communications. In addition, Fowler is a regular speaker on objects, the Unified Modeling Language, and patterns.
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Written by the inventors of the technology, The Java® Language Specification, Java SE 8 Edition is the definitive technical reference for the Java programming language.
The book provides complete, accurate, and detailed coverage of the Java programming language. It fully describes the new features added in Java SE 8, including lambda expressions, method references, default methods, type annotations, and repeating annotations. The book also includes many explanatory notes and carefully distinguishes the formal rules of the language from the practical behavior of compilers.
Simulation with Arena provides a comprehensive treatment of simulation using industry-standard Arena software. The text starts by having the reader develop simple high-level models, and then progresses to advanced modeling and analysis. Statistical design and analysis of simulation experiments is integrated with the modeling chapters, reflecting the importance of mathematical modeling of these activities. An informal, tutorial writing style is used to aid the beginner in fully understanding the ideas and topics presented. The academic version of Arena and example files are available through the book’s website.
About the Author
W. DAVID KELTON is Professor in the Department of Quantitative Analysis and Operations Management at the University of Cincinnati, where he has also served as MS program director and acting department head. RANDALL P. SADOWSKI is currently enjoying retirement and plans to continue this new career. In his previous life, he was Product Manager for scheduling and data-tracking applications for Rockwell Automation. Prior to that, he was director of university relations, chief applications officer, vice president of consulting services and user education at Systems Modeling Corporation. NANCY B. SWETS (nee Zupick) is the Requirements Analyst for the Arena simulation product at Rockwell Automation. She works with product management, development and Arena customers to research and write out the software requirements for future releases of the software. In addition to this role, she helps manage the IIE/RA Student Simulation Contest and participates in marketing and sales activities.
In just 24 sessions of one hour or less, Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours teaches you Python programmingon Raspberry Pi, so you can start creating awesome projects for homeautomation, home theater, gaming, and more. Using this book’s straightforward,step-by-step approach, you’ll move from the absolute basics all theway through network and web connections, multimedia, and even connectingwith electronic circuits for sensing and robotics. Every lesson and casestudy application builds on what you’ve already learned, giving you arock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Raspberry Pi Python programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. * Get your Raspberry Pi and choose the right low-cost peripherals * Set up Raspian Linux and the Python programming environment * Learn Python basics, including arithmetic and structured commands * Master Python 3 lists, tuples, dictionaries, sets, strings, files, and modules * Reuse the same Python code in multiple locations with functions * Manipulate string data efficiently with regular expressions * Practice simple object-oriented programming techniques * Use exception handling to make your code more reliable * Program modern graphical user interfaces with Raspberry Pi and OpenGL * Create Raspberry Pi games with the PyGame library * Learn network, web, and database techniques you can also use in business software * Write Python scripts that send email * Interact with other devices through Raspberry Pi’s GPIO interface * Walk through example Raspberry Pi projects that inspire you to do even more.
This book is for anyone who wants to understand computer programming. You’ll learn to program in a language that’ s used in millions of smartphones, tablets, and PCs. You’ll code along with the book, writing programs to solve real-world problems as you learn the fundamentals of programming using Python 3. You’ll learn about design, algorithms, testing, and debugging, and come away with all the tools you need to produce quality code. In this second edition, we’ve updated almost all the material, incorporating the lessons we’ve learned over the past five years of teaching Python to people new to programming. You don’t need any programming experience to get started. First, you’ll get a detailed introduction to Python and to programming. You’ll find out exactly what happens when your programs are executed. Through real-world examples, you’ll learn how to work with numbers, text, big data sets, and files. Then you’ll see how to create and use your own data types. The incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by “How to Design Programs” (HtDP), you’ll learn a six-step recipe for designing functions, which helps you as you start to learn the concepts–and becomes an integral part of writing programs by the end. As you learn to use the fundamental programming tools in the first half of the book, you’ll see how to document and organize your code so that you and other programmers can more easily read and understand it. Beyond the basics, you’ll learn how to ensure that your programs are reliable, and how to work with databases, download data from the web automatically, and build user interfaces. Most importantly, you’ll learn how to think like a professional programmer. You’ll need to download Python 3, available from “python.org”:https://python.org. With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to install Python 3 and IDLE separately.)
About the Author
Paul Gries, is a senior lecturer in Computer Science at the University of Toronto. He has won numerous teaching awards and authored other introductory computer science texts. Jennifer Campbell is a senior lecturer in Computer Science at the University of Toronto who created the course this book is based on. Jason Montojo, is a former student of Jennifer Campbell and Paul Gries, who has since worked on the Eclipse programming platform at IBM; he is also a professional photographer and digital artist, and created all of the diagrams for this book.