Language : English
Published : 2016-07-29
Pages : 608
Wireless Communication Networks and Systems, Global Edition
The fast and easy way to get the most out of your iPad This new edition of iPad For Dummies covers all the latest tips and tricks to getting the most out of your iPad, presented in a straightforward-but-fun language that has defined the For Dummies brand for more than twenty years. Clear instructions get you started with the basics, like setting up your iPad, mastering the multi-touch interface, and synching your data. Next, you’ll discover how to work in the iCloud, set up iTunes on your iPad, browse the Internet, send and receive e-mails, text with iMessage, download apps from the App Store, making video calls with FaceTime, work with Siri, import pictures, get organized with Reminders, find your way with Maps, and so much more. Written in plain English and complemented with full-color photographs that bring the information to life, iPad For Dummies helps even the most techno-phobic readers understand and master the iPad’s myriad capabilities. Whether you’re looking to curl up with a good iBook, stay connected on social media, capture photos and videos-or anything in between-everything you need is at your fingertips. Bestselling For Dummies brand in full-color! Written by a dynamic team, including the Personal Tech columnist for USA Today and the author of the popular Dr. Mac column for the Houston Chronicle Enhanced with instructional videos and eBook supplements Covers the portability, accessibility, and multi-functionality that make iPad popular for school, recreation, and work If you’re a new iPad user or have a bit of experience and want approachable information on the latest iOS software and iPad hardware, this friendly guide has you covered.
Using HTML5 APIs and related standards-based technologies, developers can build best-selling games that run smoothly and fast on any modern PC, tablet, or smartphone browser. Core HTML5 Game Programming walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary (author of Core HTML5 Canvas and creator of the popular IBM DevWorks series HTML5 Game Programming) covers all the foundational HTML5 APIs you need to build pro-quality 2D games. Geary illuminates Canvas 2D API, timing controls for script-based animations, audio, CSS3 transitions, media queries, and more. You’ll learn how to: * Set up an efficient HTML5 game development environment * Create smooth, engaging animations * Scroll backgrounds and create parallax effects * Find and use freely available graphics, sound, and music * Implement collision detection, particle systems, and realistic physics * Create realistic jumping, falling, and explosions * Deploy your game to a server and transmit high scores and in-game statistics * Display information on a Heads-Up Display (HUD) * Make your games run on mobile devices * And much more Core HTML5 Game Programming dives more deeply into HTML5 game programming than any other book, filling huge gaps left by competing titles, and giving developers the deep mastery they need to create truly great games.
About the Author
David Geary, a prominent author, speaker, and consultant, is a leading expert on advanced web application development. He’s the author of eight Java books, including the industry’s best-selling guides to Swing and JavaServer Faces, and he co-founded the HTML5 Denver User’s Group. A three-time JavaOne Rock Star, he speaks frequently at conferences. Follow him on Twitter at @davidgeary.
This book documents all the features of the Android phones, approaching them from the point of view of a smart person who is intimidated by the technology and baffled by the scant documentation and online support. All topics for the Android phone will be covered, from setup and configuration, to use of the phone features: texting, e-mailing, accessing the Internet, maps, navigation, camera and video, synching with a PC, and expanding the phone’s potential with new software. As usual, humor is generously sprinkled throughout the text. The accessible and fun writing style provides relief but never gets in the way of the book’s important content. The reader will end up keeping this book close, referring to it often as they explore the features of their Android phone. It covers all the updates to the OS through the latest version release, Key Lime Pie.
About the Author
Dan Gookin wrote the very first For Dummies book in 1991 and now has more than 11 million copies of books in print. The author of several bestsellers, Gookin enjoys worldwide success with books that have been translated into 32 languages. He is also the author of Android Tablets For Dummies.
Computers are ubiquitous throughout all life-cycle stages of engineering, from conceptual design to manufacturing maintenance, repair and replacement. It is essential for all engineers to be aware of the knowledge behind computer-based tools and techniques they are likely to encounter. The computational technology, which allows engineers to carry out design, modelling, visualisation, manufacturing, construction and management of products and infrastructure is known as Computer-Aided Engineering (CAE). Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides the foundation knowledge of computing that is essential for all engineers. This knowledge is independent of hardware and software characteristics and thus, it is expected to remain valid throughout an engineering career. This Second Edition is enhanced with treatment of new areas such as network science and the computational complexity of distributed systems. It provides extensive coverage of almost all aspects of Computer-Aided Engineering, outlining general concepts such as fundamental logic, definition of engineering tasks and computational complexity. Every chapter revised and expanded following more than ten years of experience teaching courses on the basis of the first edition. It covers numerous representation frameworks and reasoning strategies. It considers the benefits of increased computational power, parallel computing and cloud computing. It offers many practical engineering examples and exercises, with lecture notes available for many of the topics/chapters from the ASCE Technical Council on Computing and Information Technology, Global Centre of Excellence in Computing, providing a valuable resource for lecturers. It is accompanied by a website hosting updates and solutions. Engineering Informatics: Fundamentals of Computer-Aided Engineering, 2nd Edition provides essential knowledge on computing theory in engineering contexts for students, researchers and practising engineers.
About the Author
Benny Raphael, National University of Singapore, Singapore Benny Raphael is an Assistant Professor in the School of Design and Environment at the National University of Singapore. His main areas of research include Computer-aided engineering, Optimization and Machine learning. Ian Smith, EPFL, Lausanne, Switzerland Ian Smith is Professor and Head of the Applied Computing and Mechanics Laboratory within the Civil Engineering Institute in the School of Architecture, Civil and Environmental Engineering at EPFL. He has also been active in consulting related to monitoring structures, applications of information technology, structural design, evaluation and repair of existing structures and accident analysis in Europe, North America and Japan. He was elected to the Swiss Academy of Engineering Sciences in 2004 and received the Computing in Civil Engineering Award from the Amercian Society of Civil Engineers in 2005. HE is Editor of the”Journal of Advanced Engineering Informatics”, and Associate Editor of “Journal of Artificial Intelligence for Engineering Design Analysis and Manufacturing”.