Language : English
Published : 2016-07-29
Pages : 608
Wireless Communication Networks and Systems, Global Edition
About the Author
AdWords expert Brad Geddes is an Internet marketing consultant and the first and only Advanced AdWords Seminar leader that Google selected to conduct seminars for top businesses. He has advised companies such as Amazon, Red Lobster, Encyclopedia Britannica, and other Fortune 500 companies.
Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you’re a budding hobbyist or an engineer, you’ll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you’ve mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!
About the Author
Jeremy Blum is known for his series of educational YouTube videos that have taught engineering concepts to millions of people around the world. He has built a range of microcontroller-based systems including solar trackers, prosthetic arms, truss-traversing robots, musical theremins, computer vision-based and glove-based gesture controllers, and more.
Take your idea from concept to production with this unique guide. Whether it’s called physical computing, ubiquitous computing, or the Internet of Things, it’s a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you’d like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. Features: helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; and provides an overview of the necessary steps to take your idea from concept through production. If you’d like to design for the future, “Designing the Internet of Things” is a great place to start.
About the Author
Adrian McEwen (Liverpool, UK) is an Internet of Things expert. He co-wrote and runs the Howduino course, teaching about Arduino across the UK. Adrian is the curator of official Arduino Ethernet Library. He has prowled the rooftops of Liverpool City Centre embedding Arduino sensors into the city’s infrastructure. Hakim Cassimally (Liverpool, UK) is an Italian and English Literature Graduate who discovered Perl and never looked back. A writer of SciFi, Hakim founded a study group for the Stanford AI distributed learning classes.
Your go-to book for uncovering the secrets of Minecraft! Since it was first released in 2009, Minecraft has exploded in popularity, with more than 35 million copies sold worldwide. “The Ultimate Unofficial Guide to Minecraft(R) Strategies” collects expert advice and detailed instructions from some of the most skilled and creative Minecraft players around the world. Whether you’ve been playing for years or you just got the game and need to know where to begin, “The Ultimate Unofficial Guide to Minecraft(R) Strategies” is the perfect right–hand man in your gaming journey. It includes instructions on how to: – Blow up houses- Defend yourself against zombies- Blast holes into the ground- Launch cows- Ride a pig- Build a mushroom house Learn how to build basic utilities like a stove or a toilet. Breed cows and pigs, then trap them and transform them into steak and bacon. Enjoy your very own castle or hidden shelter–the possibilities are as boundless as your imagination and as simple as 1-2-3 instructions. Learn sneaky glitches that’ll get you ahead in the game, even how to create a popular Minecraft server! Finally, one you’ve mastered the game you can even bring your Minecraft obsession to life, with fun projects like Minecraft themed cookies or party favor bags. Flex your fingers and peel back your eyelids–inside you’ll find days’ worth of fun and exploration. Published with Instructables.com, “The Ultimate Unofficial Guide to Minecraft(R) Strategies” is the perfect gift for both beginners and die-hard Minecraft addicts.
About the Author
Instructables.com is a bona fide Internet sensation, a web-based community of motivated do-it-yourselfers who contribute invaluable how-to guides to the site on a wide range of topics, from gardening and home repair to recipes and gadgets that defy categorization. The site hosts more than 100,000 projects. More than 15 million people visit the site each month, leaving comments and suggestions on the ever-growing list of do-it-yourself projects.